Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,501
Hi. It's only a suspicion, but it seems like if two AIs decide to join forces against you, they will be stuck at war with no way to negotiate peace.
In a recent game, i got DoWed by Asia and France in early mid-game (they were my closest neighbors) they never managed to actually damage my cities, only killed a few units. I stationed guards at the borders and pillaged them to get money (as i couldn't trade) and kept growing and teching. At several occasions, i would ask Asia (she was friendly when she dowed me) for peace, but she wouldn't even negotiate, just the one line "this is no time for peace". Of course she was stronger back then.
Later i had range 3 ships and artillery bombing her cap to 0 HP each turn and 3 True Battlesuits camping 1 tile away from this same cap (so i can take it anytime i want) and she still refuses to even negotiate peace.
During this time, ARC have been dowing Polystralia several times and always making peace. Africa DoWed me too but after i pillaged them and moved Lev Destroyers to their border, they begged for peace offering a 19 pop city in the deal (didn't take the city as i didn't want it) so obviously it's not a matter of AIs being over-confident all time.
As a test, i've wiped France, sure enough Elodie would never talk about peace, even when her last city was at 0 HP with a Dragoon ready to capture it. The very next turn, i contact Asia and she immediately accept to negotiate.
I've read a negative evaluation at steam from someone complaining that AIs would rather be obliterated then talk about peace. He had been double dowed too.
Now, in CiV, when you joint DoW someone, there is a timer before you can negotiate peace (in order to avoid abuses i guess). Would it be possible this timer is bugged in BE and prevents AIs from negotiating peace even after lots of turns and even if they are about to be wiped from the surface of the planet?
I have attached a save from the turn before i finally decide to wipe France in case it does help.
In a recent game, i got DoWed by Asia and France in early mid-game (they were my closest neighbors) they never managed to actually damage my cities, only killed a few units. I stationed guards at the borders and pillaged them to get money (as i couldn't trade) and kept growing and teching. At several occasions, i would ask Asia (she was friendly when she dowed me) for peace, but she wouldn't even negotiate, just the one line "this is no time for peace". Of course she was stronger back then.
Later i had range 3 ships and artillery bombing her cap to 0 HP each turn and 3 True Battlesuits camping 1 tile away from this same cap (so i can take it anytime i want) and she still refuses to even negotiate peace.
During this time, ARC have been dowing Polystralia several times and always making peace. Africa DoWed me too but after i pillaged them and moved Lev Destroyers to their border, they begged for peace offering a 19 pop city in the deal (didn't take the city as i didn't want it) so obviously it's not a matter of AIs being over-confident all time.
As a test, i've wiped France, sure enough Elodie would never talk about peace, even when her last city was at 0 HP with a Dragoon ready to capture it. The very next turn, i contact Asia and she immediately accept to negotiate.
I've read a negative evaluation at steam from someone complaining that AIs would rather be obliterated then talk about peace. He had been double dowed too.
Now, in CiV, when you joint DoW someone, there is a timer before you can negotiate peace (in order to avoid abuses i guess). Would it be possible this timer is bugged in BE and prevents AIs from negotiating peace even after lots of turns and even if they are about to be wiped from the surface of the planet?
I have attached a save from the turn before i finally decide to wipe France in case it does help.