FexFX said:well...
you realize you can just turn off the time victory condition right?
Actually, I may have overlooked the obvious. So if you turn off the time victory there is no hard coded game year that is the end of the game?
FexFX said:well...
you realize you can just turn off the time victory condition right?
Brancaleone said:But its no fun playing if you dont have anything new to get - new wonders, new units, etc. Modern era is my favorite, but it goes too quickly. I look foward to this mod as well, but playing 500 turns in ancient era, and only 80 in industrial... Ill be able to make war against everyone in stone age, but only one or two wars in industrial.
BTW, i didnt read the entire topic. How many new nations, techs, improvements and wonders will this mod have?![]()
Finarfin said:Actually, I may have overlooked the obvious. So if you turn off the time victory there is no hard coded game year that is the end of the game?
Okay that was VERY ugly.
Regardless, I'm interested in whatever you do with this as it is a worthy project and I am sure I will enjoy the results in whatever form they take.
[How many new nations, techs, improvements and wonders will this mod have? /QUOTE]
Possibly no new nations .... although (hopefully) the LITTLE mod will be compatible with the host of new nations appearing in this forum.![]()
Techs .... MANY
Improvements .... hopefully a few
Wonders .... SEVERAL
Sorry for the inconclusive answer .... but we are still very much in the planning stage of this massive project.![]()
Is it still going to be the basic setup?
Also, in reference to the comment that a defense of +225% makes cities unbreakable: that just ain't so. In my own mod walls and castles both gave +50% to defense; all infantry got a basic +25% when defending in cities, integral to their unit; culture, of course, can give up to +100%; and I removed all artillery units from the game. This did nothing to stop me from taking cities at will. What it did do is make the process much more costly; it slowed me down, sure, but that's kinda the point. Otherwise I would've conquered the entire world before I left the Classical Era. Instead of just diving into war I spent a good deal of time and energy building up a very large army - well, actually two: one to attack, and one to defend against the inevitable counterattacks.
I want to point out here that even if you make each era have the same number of turns, the player *will not* spend as much time in each era. As the eras progress there's more to do - you have more cities, more units, more tech, more buildings, more choices. So Ancient turns fly by pretty quickly, but by the time you get to the Industrial Era you might be spending up to several minutes of time on each turn - or more, if you're in a war. It's not only the number of turns that determine how long each era lasts, but the time you spend on those turns.
The game at the start seems to go slower because u have less citys and ur waitting to get that next tech. But it goes alot faster because really u dont do much. I would say for the first 200 turns in the game are mostly just click the turn button. I would say for the first 200 turns right now in game u really play about 15 mins lol.
Right now in the game i like from about 1000bc to 1000ad. I spend most the time building up
I like to micro mange in games. I love the lil details.
needed so many units of stay marble,stone,copper,iron steel so on to make buildings
Maybe civ 5 will bring this part of micro management.
maxpublic said:I'm not exactly sure what you folks are shooting for here. Are you just trying to strectch out the game, but leave the ratio of time spent in each era the same? In that case changing GameSpeedInfo will do this, for the most part - depending on what changes you make to city growth, specialists, and buildings, of course.
Or are you trying to make each era relatively equal in length? That can be done, but not with GameSpeedInfo. I know, because this is what I was working for; the same number of turns in each era. In this case you leave GameSpeedInfo alone and modify the point costs of the techs directly, in rough accordance with the ratios I posted (much) earlier in this thread. The actual years per turn is irrelevent - you can adjust them to anything you like, down to months in the Modern Era if that's what you want.
I want to point out here that even if you make each era have the same number of turns, the player *will not* spend as much time in each era. As the eras progress there's more to do - you have more cities, more units, more tech, more buildings, more choices. So Ancient turns fly by pretty quickly, but by the time you get to the Industrial Era you might be spending up to several minutes of time on each turn - or more, if you're in a war. It's not only the number of turns that determine how long each era lasts, but the time you spend on those turns.
Also, in reference to the comment that a defense of +225% makes cities unbreakable: that just ain't so. In my own mod walls and castles both gave +50% to defense; all infantry got a basic +25% when defending in cities, integral to their unit; culture, of course, can give up to +100%; and I removed all artillery units from the game. This did nothing to stop me from taking cities at will. What it did do is make the process much more costly; it slowed me down, sure, but that's kinda the point. Otherwise I would've conquered the entire world before I left the Classical Era. Instead of just diving into war I spent a good deal of time and energy building up a very large army - well, actually two: one to attack, and one to defend against the inevitable counterattacks. When every infantry unit has 4 mps, all the cav has 6, and everyone can use everyone else's roads you really, really have to lock your borders down tight if you don't want enemy raiding forces blowing all of your towns and other improvements to smithereens.
Max
Do we have any idea who is going to be doing what for this mod?
Who will be doing the actual work?