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Possible features/changes

Discussion in 'Civ4 - Dragonia II Mod' started by strategyonly, Nov 25, 2007.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    Here is where opinions and changes should be placed to what YOU'D like to see implemented in the mod.
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    ok here is just a fast look at what i see when first trying out the mod:

    1. Dont like the way the Archers/Spearman are there so soon, that way there is no need for the warriors.

    2. Need an Archery Range or building so that the archers need prior to being built.

    3. Need to move Bronze Working in the tech tree to a later place.

    4. I think wooden walls should be before stone one?

    5. Copper is already founded way to early.

    6. Elephant unit is way to early.

    Some food for thought for now.

    Feel free to voice your opinion and or suggestions also. Thats what this is all about. (Or is that the Hokey Pokey?):p
     
  3. Darque

    Darque Chaotic Lord of Dragonia

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    I want warriors out fairly quickly.
    What do you say that the archery range increases XP for new archery units built instead?
    I suggest that Mining requires Masonry and Metal Casting requires Early Prospecting.
    What tech would enable wooden walls?
    What is your idea for changing this? Right now, elephant riders would require the techs hunting, agriculture, animal husbandry, riding, and animal training, as well as a supply of elephants.
     
  4. woodelf

    woodelf Bard

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    Wooden Walls could have no tech prereq.
     
  5. strategyonly

    strategyonly C2C Supreme Commander

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    I agree here completely, just use this as the first wall built. Then use Taller walls as the first stone wall, then highest wall or some other name for the best wall to be built.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    I might have found a bug is why i asked some of the questions above.
    See attached pics:

    1. Three pics of when starting a game with Custom Scenario's map. This one shows alot of techs already given to the player when first starting. Didn't matter which custom map i played all of those techs were there to start. (CM1, CM2 and CM3) Total around 22.

    2. Two pics on a Play Now map. This one shows only two techs given when starting. (PN1 and PN2) Total around 2.

    3. Still need more ideas and or suggestions from everyone , thx.
     
  7. Darque

    Darque Chaotic Lord of Dragonia

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    The reason for the free techs is the difficulty level; Some Civs get free techs too. I'll list them in a bit.

    Here are the global free techs per difficulty level:
    Settler Difficulty: Free Roads, Early Tools, Early Prospecting
    Chieftain Difficulty: Free Roads, Early Tools
    Warlord Difficulty: Free Early Tools

    The opposite for higher difficulty; AI gets free techs:
    Monarch:Archery
    Emporer:Archery, Hunting
    Immortal:Archery, Hunting, Early Tools
    Deity:Archery, Hunting, Early Tools, Roads

    Looking at this, I realize the AI free techs need to be changed. I will change it to:
    Monarch:Early Tools
    Emporer:Early Tools, Roads
    Immortal:Roads, Early Tools, Early Prospecting
    Deity:Early Prospecting, Hunting, Early Tools, Roads

    Opinions on this?
     
  8. woodelf

    woodelf Bard

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    That seems about right to me.
     
  9. Darque

    Darque Chaotic Lord of Dragonia

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    Free techs per civilization:
    Black Orcs: Orcish Folklore, Hunting
    Grey Orcs: Orcish Folklore, Mining (Should replace mining with Early Prospecting?)
    Mithrilcraft Clan: Dwarven Folklore, Early Prospecting
    Stonecutter Clan: Dwarven Folklore, Mining (Replace Mining with Early Prospecting?)
    Rock Clan: Dwarven Folklore, Mining (Replace Mining with Masonry?)
    Ironfist Clan: Dwarven Folklore, Pottery
    Warg Goblins: Hunting, Mining (Replace Mining with Riding?)
    Gashmog Goblins: Ceremony, Hunting
    Tang Zul Goblins: Wheel, Hunting
    Wildarrow Elves: Elvish Folklore, Hunting
    Runehaven Elves: Elvish Folklore, Ceremony
    Kalagori Elves: Elvish Folklore, Agriculture
    Drow: Drow Folklore, Ceremony
    Paladorn: Early Tools, Ceremony
    Ungdu: Hunting, Fishing
    Furn: Fishing, Mining (Replace Mining with Masonry?)
    Thay: Alphabet, Pottery
    Hazelfire: Ceremony, Early Tools
    Osterlands: Fishing, Early Tools
    Sundabar: Agriculture, Pottery
    Jihish: Wheel, Ceremony
    Isendorf: Hunting, Roads
    Wei: Agriculture, Mining (Replace Mining with Early Prospecting?)
    Matsujima: Fishing, The Wheel
    Silver March: Orcish Folklore, Hunting (Replace Orcish Folklore with Ceremony?)
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    Sounds good, but if you look i had 22 techs just starting the game? And thats without even putting a settler in place yet? And this is on Quick/Warlords settings.
     
  11. Darque

    Darque Chaotic Lord of Dragonia

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    I wonder if your custom script somhow added more free techs at the start of the game?
     
  12. strategyonly

    strategyonly C2C Supreme Commander

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    It shouldnt have, it happend on every custom game i played on, same results.
    It doesnt happen in other mods?:blush:
     
  13. Darque

    Darque Chaotic Lord of Dragonia

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    Which custom map script and settings are you using? I want to try it out on my end to try to find the issue.
     
  14. strategyonly

    strategyonly C2C Supreme Commander

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    This was the map i was working on also.;)
     
  15. Darque

    Darque Chaotic Lord of Dragonia

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    I have tested the WBSave you provided and I think the issue is that in that WBSave, those techs are enabled for all players at the beginning of the game.
     
  16. strategyonly

    strategyonly C2C Supreme Commander

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    On the terrain that has changed, i took out the grass that you added in and now, it looks fantastic, try it that way once and see what you think??
     
  17. Darque

    Darque Chaotic Lord of Dragonia

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    I'll give it a try. Any other opinions from anyone on the altered terrain?
     
  18. woodelf

    woodelf Bard

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    I'll need screenies for an opinion. Shadow testing is hard work. :p
     
  19. Darque

    Darque Chaotic Lord of Dragonia

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    I'll post some tonight. We'll have 3 versions:
    a) original terrain
    b) altered terrain
    c) altered terrain with original grasslands

    (Strategyonly - feel free to beat me too this if you want)
     
  20. strategyonly

    strategyonly C2C Supreme Commander

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    I just think that the new grasslands are to hard to see for the darker colored items such as cows, ale, wine etc.:rolleyes: Looks good but thats about it.
     

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