Southern Hunter
Chieftain
- Joined
- Sep 26, 2008
- Messages
- 23
I appreciate Dale's comments and willingness to engage in this discussion, but I agree with the critics that the mechanism seems busted (bad game design).
There SHOULD be advantages to generating rebel sentiment, and there are.
There are also COSTS, it takes time, food, money to get Statesmen, etc, etc. This can all be spent on other things like producing goods, units, etc.
The huge negative incentive of the REF is totally out of whack, unexplained in the manual, doesn't scale for easy difficulty levels and not necessary.
If it was totally missing, there is still a dynamic between building Bells and building other things, also useful.
The fact that forests and carpenters can produce many more political points than statesman is just a bizarre exploit / bug and should probably be removed.
I appreciate those working towards a solution. That the game designers and beta testers did not work this mechanic out is disappointing, but will also hopefully be addressed by them in a quick patch.
There SHOULD be advantages to generating rebel sentiment, and there are.
There are also COSTS, it takes time, food, money to get Statesmen, etc, etc. This can all be spent on other things like producing goods, units, etc.
The huge negative incentive of the REF is totally out of whack, unexplained in the manual, doesn't scale for easy difficulty levels and not necessary.
If it was totally missing, there is still a dynamic between building Bells and building other things, also useful.
The fact that forests and carpenters can produce many more political points than statesman is just a bizarre exploit / bug and should probably be removed.
I appreciate those working towards a solution. That the game designers and beta testers did not work this mechanic out is disappointing, but will also hopefully be addressed by them in a quick patch.