brody
Pathetic Loser
I thought of a new HP system to make it harder for spearmen to take down a tank. Multiply everything by 4: conscript = 8HP, regular=12, veteran=16, and elite=20. This makes it much harder for obselete units to win a fight. Why? The chances of a spearman getting lucky 3 times (killing regular tank or wounded vet/elite tank) are not that low. On the other hand, getting lucky 12 times is very unlikely.
This requires other changes, however. You need to make all bombard units more powerful. I adjusted their rate of fire, and in some cases their bombard strength. This makes it so that an artillery unit, instead of hitting for 1 or 2 hps, can hit for 4-8, which is equivalent damage in my x4 system.
This system also makes bombard units more useful. Knock a ship down to 1 HP in the current system and send a 4 HP (veteran) ship after him. There's a small chance the wounded ship will win, but it's still an okay chance. In my system, knock him down to 1 HP and send a 16HP (also veteran) ship, and your chances of losing are extremely small.
The semi-rare occurances that annoy people so much (spearman vs. tank being the most popular) become extremely rare. I use it and I find it works well. If only the AI used artillery more, then I wouldn't feel like this system makes things too easy for the player...
And if you want an even better system, do this: CON=8, REG=11, VET=15, ELITE=20. This makes a bigger jump at each level (+3 from CON to REG, +4 to VET, and +5 to ELITE), making elite units truly elite.
This requires other changes, however. You need to make all bombard units more powerful. I adjusted their rate of fire, and in some cases their bombard strength. This makes it so that an artillery unit, instead of hitting for 1 or 2 hps, can hit for 4-8, which is equivalent damage in my x4 system.
This system also makes bombard units more useful. Knock a ship down to 1 HP in the current system and send a 4 HP (veteran) ship after him. There's a small chance the wounded ship will win, but it's still an okay chance. In my system, knock him down to 1 HP and send a 16HP (also veteran) ship, and your chances of losing are extremely small.
The semi-rare occurances that annoy people so much (spearman vs. tank being the most popular) become extremely rare. I use it and I find it works well. If only the AI used artillery more, then I wouldn't feel like this system makes things too easy for the player...
And if you want an even better system, do this: CON=8, REG=11, VET=15, ELITE=20. This makes a bigger jump at each level (+3 from CON to REG, +4 to VET, and +5 to ELITE), making elite units truly elite.