Both of these ideas would be REALLY annoying to play against.
There's a difference between a "legitimate threat" and an Opponent that can snipe one of your units every turn though. It just sounds really cheesy to me.
I mean, how do you defend against that? What can you do to not have a 120+ Strength City either pick off your range support in only a few turns or, if you play very defensively, the units that you try to use as a barricade?
That's the point though! lol
Don't forget I did say it wouldn't be balanced at all, but I do think that would be fun to play against an AI or to stomp AI's with, it's just not reasonable against other players, there would need to be more too it than that.
Let me put it to you this way: We used to have Nukes to break military stalemates now we don't have anything really that fits that role. Nukes worked because everyone has access to them but you need substantial resources and technology to use them (uranium is not terribly abundant after all). If you want to protect your Civ you need(ed) to have both a decent military and at least some way of dealing with nukes.
The issue with this being used against other players is it is SOOOOOOOO ridiculously powerful you simply don't have ways to counter something like that effectively, so if you wanted to bring that into a multiplayer game you'd need to have some way to counter it or way for other people to build and and have restrictions on building/using it that they couldn't be used all the time. After all the point of having a
giant space gun for defense is frankly never going to be realistic.
I think it wouldn't be so bad if there were ways that everyone could get some kind of super weapon and this was just a unique one that stands apart from the rest.
Edit: Actually, now that I'm thinking about it needing both an orbital unit and ground forces having vision on the location you wish to strike seems reason able because it's not easy to have both units and orbital units half way around the world with vision on a city.
Ryika, I agree. But I *want* some annoying enemies. It makes it all the more satisfying to inflict violence on them.
I can feel my rage towards Alexander boiling and rising to the surface. The Macedonian must die.
I'd rather enemies feel like a legitimate threat that might invade me rather than a mosquito-like threat that keeps pinging my satellites and units until I crush them.
One sided wars just aren't as satisfying.
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I too hate Alexander, the one who makes it nigh impossible to ally a city-state come late game.
Sometimes I keep Alexander alive just to have someone who everyone hates that I can declare war on. I mean that's the fun of having them, or the Zulus, or the Aztecs in the game, you
know they are just ripe for smacking.
(I shall build the sashimi league and then march forth on my giant floating cities/super carries that can bombard other cities then put a giant Mass Driver on the biggest one and laugh maniacally as I destroy all in my path!