Post HA rush recovery

Each mine made is 5 turns of not chopping. Each turn chopping is worth 5 hammers,
Nice observation!

so 2 mines is worth 50 hammers which is almost what your mines produced through 19 turns + all the missed whipping.
4 chops end in 20T with net of 4*20H = 80H. We can add 4->2 whip on top of that (if take above calculation it is 78H) and whip is available without consuming workers time.

Unfortunately chops are not infinite ((

They can help with Granary/Settler/Worker and then you can switch to mines (unless there are juicy resources awaiting improvement in new cities).

With low happiness limit you are limited to 4->2 whip staying at 2-3 Pop all the time until you get penalized on 3 Pop. Then you lose 2F (=6H) all the 3 Pop grow which is now 2F instead 4F.

Often you delay chops (like regrow on Warriors and prepare a chop only for Settler/Worker). Food spent into Settler/Worker is converted as 1F -> 1H, so we are forced to regrow on something which is not always immediately beneficial. It is a time to direct Worker actions to something and mine might be a priority.

So if you have forest => chop it!

Has capacity for whip Happiness & low on Worker turns (to build mines) or low on green hill => whip.

If you have plenty green hill mines & low Happiness because of whips => work mines.


What have I missed? What's wrong?
 
What have I missed? What's wrong?
You missed simple fact that math in your post has nothing to with cited post.

Cited post says what whipping 2>1 is good.

You try to prove that growing on mines is better than on unimproved tiles which is somewhat obvious if you do not take opportunity cost of worker turns into account. I mean the whole point of improved tile is to have better yield, nothing worth of calculating or discussing.

The whole point of chopped REX is to turn the useless wood into settlers, which claim more land to chop down. So in some sense forests are infinite in the REX phase (not all maps, but in a typical setup).

In other words... lots of numbers about nothing. I think you should give a shot to CiV6 or something.
 
The whole point of chopped REX is to turn the useless wood into settlers, which claim more land to chop down.
Haven't considered that. Thanks for pointing!

During REX your food resources are almost infinite. So all Workers are busy that time.

I am trying to think a situation when you delay forest chop. For Health or Wonder. But I can't justify particular case at the moment.
 
Played this game to the end


Spoiler Domination Victory at 1595 AD :


I kind of rushed it a bit so I don't have all the details unless I really dig through but if anyone wants to know more details during certain periods I'll dig through the save game.

Of all immortal games this is my new personal best. Earliest victory (usually I win in 1700-1800s) and I got my highest score yet:
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My early game I settled south of my capital to grab those FP's before Zara:
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I did a HA rush at the Incas pretty late around 750 BC:
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I was skeptical it would work he was a pretty weak target and his capital is very strong!

450 BC I took his last city, wiping him out. Turn 99:
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300 AD:
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From there I rushed Izzy around 900-1000 BC and caught all her cities. Throughout the game I bribed the AI's to be at war with each other. At one point, I had the whole world turned against Genghis! Shaka wound up vassaling Genghis later.

Shaka later had a huge stack of knights, elephants and macemen. At first I thought he'd go after me but I had nearly 40 Calvary and 25 Cuirs:
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He declared on poor Zara. My only real friend in this game! This gave me another reason to rip him to pieces and eat them! A few turns later I DOW'ed on him and took 3 of his cities with my Calvary!

Shaka managed to get one of Zara's cities but I sent a small stack of Cuirs/Calvary to pulverize his stack:
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I was out numbered but he was outclassed. It took a couple turns and reinforcements but after about 3-5 turns his entire stack was reduced to nothing:
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If Shaka could see his diplomatic relations he would see:
-5 "you declared war on my friend!"
-2 "You took my friend's city!"

I ultimately took back the city and gave it back to Zara out of good sport since he's my friend out of good sport. From there Shaka's capital wasn't too hard to take:
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It's a shame you can't capture great people. With his stack gone his cities were easy targets. I could've capitulated him sooner but I decided to take his capital just because:
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From there I vassaled him, then took Genghis capital plus nearly all his cities. He capitulated to me and I give him back all his cities since they were no use for me.

At this point, I still haven't won the game but I was close. I had to do the unthinkable:
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His cites were tough to take since he had riflemen at this point. But my calvary far outnumbered his army and I took his main stack out early on.

In an act of ultimate betrayal, I took my 60+ Calvary and captured 2-3 of his cities in the first couple turns of war, including the very city I ironically gave back to him after defending him from Shaka:
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He never capitulated, nor did he need to. By taking a couple of his cities it gave me just enough land to reach the 64% threshold. Turn 1590 I knew I would win next turn, so I made my peace with Zara, told him it was in the name of winning, he congratulated me and said "well played brother!" and next turn, my earliest domination victory!

 
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