Post Patch Bug? Auto unit cycling glitch

corrin

Chieftain
Joined
Jul 4, 2011
Messages
24
I always keep "auto unit cycle" off because I hate it. But after the patch, the game will not find the units that haven't moved with this off. The "Next Turn" button appears, I push it, and the game just stalls. Then I have to manually scour the map to find the units that still need to move. Anyone else have this issue?
 
Only very recently, the past week or so, I've noticed a frequent glitch hanging up the transition between turns. In the past, when there was some unrealized, leftover move that the game figured out still needed to be made at the last second (frightened workers near the combat zone, or startled by barbs in their area, or units you only partially completed the movements for, etc.), it would go "oh yeah..." and take you to the unit(s) still needed attention, so you could fiddle with them and get the turn transition moving again.

Now, in those situations, the game will get stuck on 'Next Turn...' in the action window, but it won't take you to the units in question, or even indicate which ones they are. So you have to manually hunt all over the huge map looking for one or two of the dozens of units on the map that still have moves or actions needing to be made. And when you do find the unit and start to move it, the game will THEN automatically start into the AI's turn, even if you haven't completed all that you were trying to do with it yet.

Anyone else experiencing this? Known issue? Just me? Fix for it coming? Only mod I am using is InfoAddict.
 
Yea it's been happening to me too since the new patch/korea dlc. So annoying! I don't use any mods. The hunting down units thing is horrible, but the auto-complete turn thing is disastrous. I turned off auto-complete in the settings for a reason and it seems like the game doesn't care!
 
Once I had that case, that I've already pushed the "Next Turn" and it changed to "Please Wait", the icon changed to the 'processing' one, but nothing was happening, and after a quite long time I realised that I have still units to move..

Generally I dont like the change with the next turn button. Before the .383 patch if you have still actions to make, you have to push Next turn button again in the same turn. It was better IMO.
 
Well, I'm pretty sure this is not an intended feature but a bug. It better should be!

In my games I have an additional wired behaviour:
When donne with all untis but say an enemy-interrupted worker, I not even can reactivate a fortified unit to attack the enemy! I'm simply not allowed to click the unit; it will blink for a millisecond and I will be centered to the worker again. When I gave him new orders, the game wil proceede with "please wait" and I have to wait to my next until I may use my military unit.

This is *really* annoying!
 
Thanks Mod yeah I've noticed this too. Sometimes it says "Waiting for Player to Finish" after I hit next turn. The funny thing is that I'm in a single player game!
 
I do not like how one can only give one order to a unit after pressing Next Turn. Good example is if one has a Rocket Artillery and enough movement to move down a road, stop one hex before the end of movement and fire. Old set up no problem. Post patch the rocket artillery moves but then one is not allowed to do anything else with them once the move starts it is a mishmash of AI moving and sometimes the RA even dies before getting to the hex one ordered it to (maybe that is a graphics lag problem). The new Next Move procedure is not good.
 
Have the same bug. You don't have to search all over the map though, you can select any of your units, and then press the left and right arrows and it will auto skip to the one that needs commands.
 
We have this fixed. As soon as it makes it's way through QA, we'll get it pushed out. Thanks!
 
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