bloodlust
Chieftain
Effect of Railroad: RR doesn't seem to work as descript in the help. It will give you always an add of one to the category in that you developed the tile. Mean: Anything with irrigation get an additional food w/ RR. Tiles with a mine get one shield.
Therefore: RR on forest doesn't have a outcome effect. irrigated deserts with RR produce 2.1.2
Fun by Ally: little bit funny. Still unsure about the exact calculation: I have an MA with Japan against Lizzy. Now I give the English peace. Result: Instead of having three happy people in a city with connection to two 2 Lux (without any Temple/Market), it drops down to 2 and therefore the unhappy ones increase! (Monarch) Proof it exactly: Only give peace a chance make it so. Lizzy had attacked me. So still no WarWearness even on Republic.
Alternativ explanation: The meaning of the AI about me matters. (Toky drops from polite to annoyed because I left the Ally of us.)
interest formula: I proof a lot what minimal mixure of per turn and lump sum the AI will accept for a certain good. Here is the total value it will give his good:
18*PT + LS
(PT = Per-Turn; LS = Lump Sum)
(This is approximal an interest of 1.193. OK, have to point out. I'm mathematican.
)
Not necessary to say that it's much better to give the AI only PT-gold. Something like a live-insurance. Or if you like to attack ....
It isn't willing to accept PT if it annoyed by you. Another reason to save your cash: Use it then. And, of course, rush-building also never accept PT. (would be a nice extension for civ4: Available if you built WW "black friday" or so.)
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Therefore: RR on forest doesn't have a outcome effect. irrigated deserts with RR produce 2.1.2
Fun by Ally: little bit funny. Still unsure about the exact calculation: I have an MA with Japan against Lizzy. Now I give the English peace. Result: Instead of having three happy people in a city with connection to two 2 Lux (without any Temple/Market), it drops down to 2 and therefore the unhappy ones increase! (Monarch) Proof it exactly: Only give peace a chance make it so. Lizzy had attacked me. So still no WarWearness even on Republic.
Alternativ explanation: The meaning of the AI about me matters. (Toky drops from polite to annoyed because I left the Ally of us.)
interest formula: I proof a lot what minimal mixure of per turn and lump sum the AI will accept for a certain good. Here is the total value it will give his good:
18*PT + LS
(PT = Per-Turn; LS = Lump Sum)
(This is approximal an interest of 1.193. OK, have to point out. I'm mathematican.

Not necessary to say that it's much better to give the AI only PT-gold. Something like a live-insurance. Or if you like to attack ....
It isn't willing to accept PT if it annoyed by you. Another reason to save your cash: Use it then. And, of course, rush-building also never accept PT. (would be a nice extension for civ4: Available if you built WW "black friday" or so.)
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