Alrighty, I made a few changes to 2 units:
Chronoscepter Men's abilities were changed. they now are: can make amphibious landings, ignores city walls, can paradrop, and free support in fundy governments.
I also removed the "s" from "PlutoPlanes".
Plus, I did notice that under UNITS_ADVANCED, the "1"'s for the PE units under the "a" column is in the wrong spot. they need to be moved one slot over to the left for the PE to build the units.
And it would be nice to have the chronobomb occupy the Nuclear Msl.'s slot. That way, i will get the "destroy them before they destroy us" message during diplomatic communications.
Also, i made some changes to the Tech tree (for the PE):
Plutonianism leads to Plutonian Techs.
Plutonian techs lead to Pltn. Ice Working; Plutonian Flight (with flight); and Pltn. Invention (with Pltn. Ice Working).
Plutonian Flight leads to Adv. Plutonian Flight (with Pltn. Rocketry).
Pltn. Invention leads to Pltn. Industry and to Chronoscepter (with Anti-Tank Weapons)
Chronoscepter leads to the same techs as before, pizza shields and Pltn. Rocketry.
And Pltn. Rocketry leads to Adv. Pltn. Flight (with Plutonian Flight).
Right now, I'm thinking of making a PE city graphic.
Finally, under @GOVERNMENTS, fundamentalism should be changed to plutonianism, with President as title for both genders.
EDIT: And I changed the city list for the PE...
(hey, it was either post it as an upload, or fill the screen with the PE's long list of city names.

)
EDIT2: and now the city graphic

(in RL, of course, the skyscrapers of ice would be white, but they're cyan for the purpose of the scenario)