drug
Chieftain
wow!great ideas!
sir_schwick said:Also, the Moles and marine Towelites should have acess to underground RR, call it high-tensile tunnels or something. Would give them unique advantage in their realm whenever landgoers tried to invade.
Be aware that if you give a transport vessel intermap movement, it will be able to carry any type of ground unit (including those with no transport ability) to another map. This may open up other possibilities.The Person said:This means that also submarines can go "underground". Maybe underwater transports could be an idea?
That eagle is a modified version of the one from the official Midgard scenario for Fantastic Worlds.Joeb Wan Kenobi said:Is this the type of thing you wanted?
*Based on work by unknown artist.
Actually that swampland terrain is one I put together, combining the official wildlands terrain from the Fantasy scenario with Captain Nemo's swamp. The version you posted is particularly harsh on the eyes because someone else converted it from 24-bit colour to the old 8-bit Civ2 palette. Those jungle graphics are mine. They also look pretty ordinary in 8-bit colour.The Person said:I think that the swamp squares of your terrain look ugly. It is also a little bit too dark. I like lighter terrains better. But we could use your grasslands and forest graphics.
That's not the case. CivConverter converts FW and MGE scenarios to ToT. There's also MGEConverter which converts MGE scenarios to FW.PlutonianEmpire said:I read somewhere that there's a converter that converts ToT scenarios to MGE files?
I haven't experienced any problems running CivConverter from the Windows XP command prompt.The Person said:It also doesn't have a GUI, so it's completely command-line based, and I can't make it work correctly with the XP command line interface.
Some of those units are very old; notably the zombie, werewolf, eagles and wolves (which are in fact rips from Age of Kings, hence the AoK signature).Broken_Erika said:if you need additional convincing that ToT is better, then check out these catfish units![]()
thanks, i'll check those out,Wobbegong said:BTW, I hate to keep banging on about this, but if you're going to post PNG files on web pages you really should wipe the gAMA chunk, otherwise Internet Explorer users will be presented with incorrect gamma levels (darker). Use PNGout or PNGGauntlet. Also, that mind flayer needs fixing. It got messed up by one of my PSP scripts, producing magenta 'holes' in its head and tentacles. I've attached a corrected file.
Well, I think it does (or maybe I should make mine a little bit longer). It's a little bit hard to understand at the moment though, so please tidy it up a bit.Chukchi Husky said:I don't know if this goes too far...
Could you tell me how? I had to use my old Win98 laptop to use it (I use version 1.4). When I run it under XP it converts the scenario file just fine but when it starts converting the graphics it shuts down with an error message "CivConverter.exe has encountered a problem and will be closed." (directly translated from Norwegian; I run the Norwegian edition of XP). For some reason the "cd" command doesn't work either (it does nothing).Wobbegong said:I haven't experienced any problems running CivConverter from the Windows XP command prompt.
I did some posts ago...The Person said:BTW CH, have you uploaded the map of Plutonia with rivers?