Post War Mod(s)

sir_schwick said:
Also, the Moles and marine Towelites should have acess to underground RR, call it high-tensile tunnels or something. Would give them unique advantage in their realm whenever landgoers tried to invade.

The Moles. That was me! Are they going to be included in the scenario?
 
Once everyone has completed their own unique tech tree I could try to combine them into one large tree to see where techs fit and what techs require the same event triggers...
 
@Drug: If you don't mind, I have something of a strange request. I'm not sure if you've heard stranger requests before, but essentially, what I need is a Condor Rider.

The basic concept is a Roman Legionnaire-type guy w/ a sword sitting on an ostrich sized bird called a giant blue-crested condor.

And, before I forget again, I also need a yellow submarine (yes, like in the song :) )

@Everyone else: I'll be out of town for a couple of days, so I won't be able to get my tech tree done right away. However, I'll see what I can do as soon as I get back home.
 
A simple colour change:

yellowsub.GIF
 
Heres my latest attempt at a condor rider.
 

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The Person said:
This means that also submarines can go "underground". Maybe underwater transports could be an idea?
Be aware that if you give a transport vessel intermap movement, it will be able to carry any type of ground unit (including those with no transport ability) to another map. This may open up other possibilities.
Joeb Wan Kenobi said:
Is this the type of thing you wanted?
*Based on work by unknown artist.
That eagle is a modified version of the one from the official Midgard scenario for Fantastic Worlds.
The Person said:
I think that the swamp squares of your terrain look ugly. It is also a little bit too dark. I like lighter terrains better. But we could use your grasslands and forest graphics.
Actually that swampland terrain is one I put together, combining the official wildlands terrain from the Fantasy scenario with Captain Nemo's swamp. The version you posted is particularly harsh on the eyes because someone else converted it from 24-bit colour to the old 8-bit Civ2 palette. Those jungle graphics are mine. They also look pretty ordinary in 8-bit colour.
PlutonianEmpire said:
I read somewhere that there's a converter that converts ToT scenarios to MGE files?
That's not the case. CivConverter converts FW and MGE scenarios to ToT. There's also MGEConverter which converts MGE scenarios to FW.
The Person said:
It also doesn't have a GUI, so it's completely command-line based, and I can't make it work correctly with the XP command line interface.
I haven't experienced any problems running CivConverter from the Windows XP command prompt.
Broken_Erika said:
if you need additional convincing that ToT is better, then check out these catfish units :)
Some of those units are very old; notably the zombie, werewolf, eagles and wolves (which are in fact rips from Age of Kings, hence the AoK signature).

BTW, I hate to keep banging on about this, but if you're going to post PNG files on web pages you really should wipe the gAMA chunk, otherwise Internet Explorer users will be presented with incorrect gamma levels (darker). Use PNGout or PNGGauntlet. Also, that mind flayer needs fixing. It got messed up by one of my PSP scripts, producing magenta 'holes' in its head and tentacles. I've attached a corrected file.
 

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Wobbegong said:
BTW, I hate to keep banging on about this, but if you're going to post PNG files on web pages you really should wipe the gAMA chunk, otherwise Internet Explorer users will be presented with incorrect gamma levels (darker). Use PNGout or PNGGauntlet. Also, that mind flayer needs fixing. It got messed up by one of my PSP scripts, producing magenta 'holes' in its head and tentacles. I've attached a corrected file.
thanks, i'll check those out, :D
 
I've been sick for a few days, but now I'm back.

Chukchi Husky said:
I don't know if this goes too far...
Well, I think it does (or maybe I should make mine a little bit longer). It's a little bit hard to understand at the moment though, so please tidy it up a bit.

Wobbegong said:
I haven't experienced any problems running CivConverter from the Windows XP command prompt.
Could you tell me how? I had to use my old Win98 laptop to use it (I use version 1.4). When I run it under XP it converts the scenario file just fine but when it starts converting the graphics it shuts down with an error message "CivConverter.exe has encountered a problem and will be closed." (directly translated from Norwegian; I run the Norwegian edition of XP). For some reason the "cd" command doesn't work either (it does nothing).

Anyway, here's a screenie of my command window after I've tried running CivConverter: (Systemet finner ikke angitt fil = File not found)
 

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It takes up more space, but it's now much easier to distinguish between events an techs. Good work! (Maybe I should make my own tech tree bigger...)

Here's a list over the tech trees we have:
- Franch
- Lyconian

And here's a list over the tech trees we still need:
- Towelite
- Specialist
- Plutonian
- Zeonian
- Kat

We don't even have the faction profiles for the last two up, so I'll contact Katlover and Zeon regarding their factions.

Hope this list inspires some work! It takes only fifteen minutes to make up a simple tech tree.
 
No wonder it's so long. But please, I'm trying to encourage people to do some work on theirs. Right now we have an early alpha scenario file and a lot of unused graphics.

Here's a list over what's still needed:
- Units (names and stats, not graphics)
- Tech trees
- Icon graphics
- Terrain graphics
- Storyline (a short version of the time period we want to describe)
- Map of the underground
- Wonders

And I've probably still forgotten something. (And I who wanted to encourage people...)

BTW CH, have you uploaded the map of Plutonia with rivers?
 
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