Post War Mod(s)

god10002 said:
Sometimes when i get a 'mercenary unit' from a hut i get an airplane, unfourntunetly it's too far away from a city so it crashes :( can you fix that?
kobayashi said:
your barbarian problem sounds pretty serious. Have you guys looked up how to give techs at the beginning or prune them techs off the tree to limit barbarians to a few land units?
Did you read this?
The Person said:
*makes mental note to wipe all goody huts in next prerelease*
We don't want any barbs at all.


kobayashi said:
Where did you guys come from? I saw a fat thread materailize suddenly one day out of nowhere? (asked in a friendly inquisitive way)
Some from Civ3, some from the other Civ2 fora. We just decided to make a scen from one of our common interests. Also look at Yuri's post.


On-topic:
Chukchi Husky said:
Plutonians cannot build Plutonian units, and they have Franch city graphics...
Probably related to me setting the wrong bit in the UNITS_ADVANCED field... And I'll see about the Plutonian city graphics. I probably didn't check then good enough...

But don't expect any fixes until next prerelease, which won't be out until somebody else posts their units.

On a related note: Does anybody have an idea for a unit graphic for the K.A.T.?
 
PlutonianEmpire said:
And it would be nice to have the chronobomb occupy the Nuclear Msl.'s slot. That way, i will get the "destroy them before they destroy us" message during diplomatic communications.

Also, i made some changes to the Tech tree (for the PE):

Plutonianism leads to Plutonian Techs.
Plutonian techs lead to Pltn. Ice Working; Plutonian Flight (with flight); and Pltn. Invention (with Pltn. Ice Working).
Plutonian Flight leads to Adv. Plutonian Flight (with Pltn. Rocketry).
Pltn. Invention leads to Pltn. Industry and to Chronoscepter (with Anti-Tank Weapons)
Chronoscepter leads to the same techs as before, pizza shields and Pltn. Rocketry.
And Pltn. Rocketry leads to Adv. Pltn. Flight (with Plutonian Flight).

Finally, under @GOVERNMENTS, fundamentalism should be changed to plutonianism, with President as title for both genders.
Lots of changes... I might start considering making a pure "fix" prerelease after all...


Chukchi Husky said:
Something that looks like a mech with caterpillar tracks?
Good idea. It would be even cooler if it also looked like a cat...
 
I noticed that Imp. Hunting Skills isn't fixed properly, it comes with Complex Wolf Lang. and Wolf Behaviour, instead of Complex Wolf Lang. and Nature Worship...
 
kobayashi said:
Where did you guys come from? I saw a fat thread materailize suddenly one day out of nowhere? (asked in a friendly inquisitive way) Or did you just change your handles to match your race in this project? (well other than Yuri)

I've been a CFC member since July 1st of 2003, and during that entire time I have always been Specialist290 (to my knowledge).

Units to come... soon.
 
I found something that looks like a giant crossbow... The Age of Empires Ballista...

ballista.GIF
 
Yes, I remember that one. I wonder if it fits, though, as I can't recall PE requesting a new Crossbow graphic (maybe I haven't read his posts thoroughly enough). But maybe somebody else will find a use for it.

Important notice for ToT graphics: ToT graphics are 16-bit (even 24-bit works!), so you aren't limited to any palettes, and there's no reason to change your graphics to 8-bit either!
 
As I said, maybe I didn't read his posts thoroughly enough. My apologies.

But I wonder if it fits the time we're depicting. I don't think wooden stuff fits into an Industrial/Modern/Close Future setting. But don't let my views decide what you think. It's up to PE if he likes it or not.
 
It's in the industrial era? Hmm.... gonna have to rethink my units there... Right now, i can't remember if i constructed any PE-specific weapons during the transition to modern techs....
 
what kind of units u need, or shall i spam aimlessly with units from that period :p
 
*sings* viiivaaa laa spaaam!
will the tech tree get to the point of jet aircraft? if so how far?
 
@Erika:
Chukchi Husky said:
The Person said:
On a related note: Does anybody have an idea for a unit graphic for the K.A.T.?
Something that looks like a mech with caterpillar tracks?
That's one of the units we need. If it also resembles a cat, it would be even better. We also need some modern infantry and vehicle units for the Zeonians. Maybe a modern fighter and bomber as well.
 
SPECIALIST UNITS (Rough list, will figure out actual stats later; probably add/remove a couple later as well)

Rep Militia (cheap, poor attack, fair defense) (Specialist Mindset)

Rep Infantry (fair attack, good defense) (Specialist Mindset)

Condor Interceptor (air unit, good attack, poor/fair defense, fighter tag, movement: 7, range: 14) (Condor Interceptors)

Mobile Infantry (good attack, fair defense, movement: 2) (Advanced Tactics)

Gunboat (Naval unit, fair attack, fair defense, transport: 1, movement: 9) (Specialized Vessels)

Spec Escort (Naval unit, good attack, fair defense, can see subs, movement: 8) (Specialized Vessels)

Rep Marines (Excellent attack, good defense, amphibious landings, expensive)

Nanobomb (Air unit, missile tag, helicopter tag, excellent attack, 0 defense, movement: 4, expensive) (Nanotechnology)

Nanodeconstructor (Air unit, nuke abilities, missile tag, movement: 10) (Nanotechnology)

I'll download the scenario, take a look at what the other units are (to get a rough idea for what the stats should be), and add them when I figure out what I want to give 'em.
 
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