Posting a previewing of a WIP mod?

Nanuk

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Would I post this in completed scenarios? It's a scenario mod with custom units and terrain, all from this site, and will have custom rules and other things. There are many unique units made for the mod by Gwendoline and imperator is working on a few unique units for it as well.
 
If it is a WIP the usual practice is to post it here in the main forum for comments and play testing. Post updated versions in the same thread. Then when you feel it is ready for people outside C&C to play, place that version in the completed scenario/mod forum.
 
I didn't know the etiquette when i posted my mod.
Fortunately no one's scolded me yet.
I'd say it's more usual practice than actual etiquette. Just makes it easier for people to know what's going on. And as well to match their expectations to what you are doing. Part of the common practice is also to update the completed mod after it's released.
 
I didn't know the etiquette when i posted my mod.
Fortunately no one's scolded me yet.
Well, your mod has an actual download to play with. I know of several mods which were released under similar circumstances, technically unfinished, but with a download, so it's still within common practice.

It's not exactly a post promising to release a mod sometime, but not actually providing one for people to look at.
 
How I view the difference, is that:

Completed Modpack: Custom rules
User-created Maps: Custom map
Completed Scenarios: Custom rules and map

There's some that are kind of in the grey area, for example the Space Opera mod, where it can't be played on a random map where most mods are, but NavyDawg has created several maps for it to be played on.
 
I always thought mods were a modification of the whole epic game experience, eg. 4 eras, works with random maps (MEM, Warhammer Fantasy etc). Whereas, I thought of scenarios as being more limited in scope. Eg. a WWII mod with a single era on a specific map.

I don't know why I decided this was the case and now I'm wondering if I'm totally wrong (if there is a right and wrong answer, which there probably isn't).
 
Like Nick, I have also considered a scenario as a particular setting in time, place and selection of civilisations (this usually means pre-made map - but not necessarily). Modpacks are totally open with random maps and freedom to choose whatever civilisations to take part in the game. The Firaxis scenarios in Conquest are just that - scenarios, while Rise and Rule, Civinators CCM or the Golden Hords mod definitely are modpacks. My view might be wrong, and there is probably several mods/scenarios that could fit in both categories.
 
Funny but when I see the word "Mod", I understand it to mean Modified... Here using the CivIII/Conquests Game Engine, both a Mod and Scenario are Modified Games from the original game.

Both Mods and Scenarios are indeed Modified and both can be and are Modified to different degrees.
Some believe a Mod is more Modified than a Scenario while others believe it is the Random Maps that make the difference for a Mod.
I believe a Scenario is exactly what the name states... a projected sequence of events, especially any of several detailed plans or possibilities that are set using a more controlled Game using one Map with a Specific Goal...More controlled by the Creator.
Generally a Mod uses Random Maps where the Basic Goal of the Game is to accomplish the Goal regardless of the different Maps... Less controlled by the Creator.
Both a Mod or a Scenario can be as developed as the Creator desires... A Scenario is more specific to a place and events while a Mod is less concerned with a specific Map, providing different game play each game.

Playing a Scenario, one can learn and eventually control game play more easily than playing a Mod that changes each Game with random Maps.

I see the main difference between a Scenario and Mod as the Game Setting = Maps.
 
I never considered it before, but I always figured scenarios were around a specific timeline/event. WW2, or something limited in scale of culture and diversity such as the feuding Shogans of Japan scenario, etc...

To me, a mod just meant modifications to the game. So units, rules, custom things here and there.

Also as much work as it has been getting my mod to near completion state, making a preview is time-consuming just the same. I will try to have one up this weekend when I get some time off from work.
 
One way to look at it is that at one extreme is a scenario which is basically just a new map (no changes to rules, graphics, etc.) and at the other extreme is a mod using something like Quintillus' cross-platform editor that changes everything except whatever is hardcoded. Most people's creations fall somewhere much more in the middle some things standard / some things changed. The only time I worry about whether the author called something a mod or scenario is when I'm trying to remember where the discussion thread was posted. :lol:
 
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