Poterntial Mod of trait


I like most of the traits now. The changes you made look fun to play with and change playstyle in a mild but relevant way.
There is no amount of defensive bonus that would make me like protective though. Would it be possible to give it a plain combat bonus (like 10% or something) to ALL battles inside cultural borders? This would at least help you repel invades without waiting to be sieged to death.

edit: I actually like the 2 beakers per city for philo. Don't do 10% per city, it wouldnt be very good. Maybe the 2 beakers per city could be '2 beakers per 5 citizens in a city'. This would make it less rediculous for rexing, and give it better longevity.
The double missionary thing sounds like fun too. I like the idea of extremely polarized religions.
 
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