why trad? to get a really strong powerhouse cap with a superior science output and out tech whilst still maintaining above average hammers and stayting defensive until ren era.
i go trad if i feel i wont need to defend an all in rush early and the map/ number of players means my best chance to win is in late ren or later era
My tradition build:,
cap: worker, gran, GL, HG, unit, NC, settler, settler, worker, units, shrine, watermill, oracle, chichen iza, uni, workshop, market, himeji, public school, research lab, factory, wonders/ units
cities: workshop, food buildings, science buildings, happiness buildings
policy: wonder bonus, free buildings, grow bonus, happy bonus, city hp
tech: to writing, bulb maths, to unis or defense unit tech, to workshops, to himeji, to public school, to research lab, to factory, to unit/ resource tech, space techs
notes:
maybe not go GL if not top hammers and other players also goes writing
food focus, then hammer focus for wonders and NC.
worker or units in early build order as needed
build order in new city to respond to terrain and happiness
works well for a frigate rush
conclusion:
can usually defend a small rush as a result of a strong hammer cap with HG and policy, by switching to units after NC, but if the switch to units has to occur before NC or has to be sustained, then it is my instinct that the builders gambit has failed.
some mp experince:
nq 6player shuffle: england defensive terrain small conts:
quick GL,HG,NC 2nd city
france rexed into me, cold war
spam lonbows and galleas and capture iron city, spam ship o line (frigate) and annex some france some puppet.
take out maya cap (on par with mine) with sneak attack frigs
upgrade to destroyers
now in unassailable position
open 4player ffa:
maya with attilla neighbour:
GL,HG,NC
attila has 30k units, i spam 4 chariot archers just before he attacks, he attacked light and didnt expect the units to defend, i weakend his units, he withdraws and i kill him then spam units to counter and puppet him. then crashes