"You thought it was over, huh?" Philip II: Spain's been another one of the board's favorite punching bags, and they're still on the lower end of the Civ VI power spectrum. But hey, I've been claiming for a while that Spain is bad, but not that bad, and the Mission's gotten buffed to an somewhat ludicrous degree, if we're being honest. If you meet all the placement criteria for the Mission, you end up with an improvement that gives +1 food, +1 production, +4 faith, and +2 science (assuming you only sandwich between one holy site and campus each). That's honestly pretty insane for a single tile. However, Spain still has all the same problems: Treasure Fleets sort of forces you to play colonialist (which sucks for all the same reasons that it doesn't work with England) without giving you major incentive to do so, and they're highly contingent on founding a religion without any real bonuses towards doing so. However, it is worth noting that if Spain does manage to found a decent religion, El Escorial and the Conquistador are both really powerful. Thus, I think Spain is somewhat underrated by the board (but not that much—they're still pretty weak). Lautaro: Gathering Storm had the opportunity to right a wrong that was done to the Mapuche; now that the Courser is in the game, Lautaro should be able to upgrade his Malon Raiders from that unit. However, for some reason the Malon Raider still has to be raw built, really hurting the potential of that unit. On the bright side, since volcano tiles often tend to be high appeal, the Mapuche should be able to build Chemamulls on said tiles, and reap the benefits of getting a lot of yields, culture, and tourism out of them. But besides that, Lautaro still has the same problems. Most of his bonuses are pretty inconsistent, and even when they are, they're contingent on the opponent doing well— not exactly a great game plan. Plus, his Swift Hawk ability is largely inconsequential, since even if you flip a city (which isn't totally guaranteed), you still have to take the city yourself. If you don't, there's a good chance it will just flip right back to your opponent. So while the Mapuche are still one of the most interestingly designed Civs in the game, they're still pretty underpowered by that design. Khmer: Because of the changes to Pingala, tall Civs are now buffed, which means an indirect buff to the Khmer. The problem is that Pingala can only be placed in one city, which means that buff is really more of a "buff one large city", rather than totally buffing Civs that want to grow a few tall cities. Even beyond that, however, the Khmer are still limited by the rest of their abilities, which are largely unchanged. They're a faith and population growth oriented Civ, while being outclassed in both those regards by other Civs. Their faith is quite good, but only if you can already afford to spam Missionaries. Their growth potential limited by housing, which the Monasteries of the King really doesn't help you with. They're just overall mediocre, in my opinion. Though I know there's a number of vocal Khmer defenders in this thread, so if anyone wants to enlighten me here, be my guest.