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PowerBar (v2.0.0+) for Civ III v1.29f

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SpiderZord

Out to lunch
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Feb 19, 2002
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See Attachment below to download the lastest version of PowerBar:

Feature List (updated)

Original code by CrusaderJoe/Subsequent modifications by SpiderZord

The PowerBar 'memory trainer' has the following features (items in bold are new to current version):
==============================

1. Identifies all civs currently playing and their current territory size (# squares within borders).

2. Identifies all cities (total # for each civ) and each city's current production project.

4. Gives player the ability to complete (at no expense) or ruin the production in any city (player's or opponent's). Select a Suppress Production Option to control exactly what type of production is suppressed for EACH individual city, including 1)All, 2) Units only, 3) Buildings only, or 4) List - where list is a customizable (by city) list of any production project.

5. Allows player to build a particular unit or improvement in each city with the click of a button. Simply select that improvement in one of your cities, then click the green "D" button (donate) and voila, each of your cities completes the project (at no expense). This quickly adds marketplaces, banks, etc. to each of your cities, rather than visiting every city individually. And it builds huge militaries FAST.

6. Gives player the ability to Complete (Population grows next turn) or Suppress (empty) any city's foodbox with Auto boxes for each setting to automatically apply changes.

7. Gives player the ability to Complete or Suppress any civ's Research Progress with Auto boxes for each setting to automatically apply changes.

8. Gives player complete control over all civ treasuries - set them at will. Check Auto box and freeze the treasury at a given value.

9. The PowerBar resides in the upper middle of the screen, and can be retracted upward and out of the way using the "Hide" button. It returns when the player clicks on the lower part of the bar that remains barely visible while retracted.

10. Gives the player the ability to reveal the entire map.

11. All auto functions run on timer that can be set by the player.

12. Gives player the ability to clear all jungle squares within a selected city's radius. Edit - now clears all jungle inside borders

13. Gives player the ability to clear all polluted squares within a selected city's radius.Edit - now clears all pollution inside borders

14. Gives player the ability to add roads to a selected city or to every square of their territory.

15. Give player the ability to upgrade all roads within their territory to railroads.

16. Unit button toggles right side of PowerBar to show unit information for each tribe.

17. Info button opens a window including information on civs, map stats and unit details. Unit info includes a 'territory' column which will indicate 'INTRUDER' if the foreign units are within the player's borders.

18. Intruder alarm - a red warning label will 'light up' on the city info panel when foreign units are inside the player's borders.

19. PowerBar now uses the windows system color Inactive Window Border as it's background color.

20. NOTE: WORK IN PROGRESS - SEE README.TXT FOR DETAILS -> 'Teleport' button opens a window to select a destination for moving a set of 'filtered' units to a new location.

21. Game year displayed on PowerBar with a 'set' button to change the year the game ends.

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Please let me know how you like the new interface! If you have any ideas for improvement or you find a bug, please let me know and I'll address the issue as soon as I can.;)

*EDIT Version 2.0.1 removed after 183 downloads
*EDIT Version 2.0.4 removed after 325 downloads
*EDIT Version 2.0.9 removed after 773 downloads
NOTE: Current PowerBar version (2.1.0) is NOT compatible with PTW expansion. NEXT version will be compatible with BOTH Civ3 1.29f AND PTW 1.04. ;)
See the following post for a beta version compatible with PTW: PowerBar 3.0.9 Beta - PTW 1.14f compatible post
 

Attachments

I intended to put together a short tutorial (and still plan on it) on using the new interface... instead I replaced my water heater yesterday :mad:

Just double click on the powerbar executable after you extract it from the zip file. Click OK on the splash screen and then get your Civ game loaded. Click the "Load" button to load all info into the powerbar. (Click "Load" again later to refresh info when new cities have been created). Every button has tooltip text (leave you mouse pointer over the button and pop up text will explain what it does). All comments welcome! :)
 
first i would like to state that i DO appreciate the hard work and effort that has gone into this program.

i downloaded the new powerbar this morning to give it a try, map size thingy fixed which is great and the jungle clearing and pollution clearing is wicked. HOWEVER, i think that the interface is just HUGE now, way to big for the screen. Also it seems that we have lost some of the best features of the previous versions.

Now you have to select each individual city for each individual cluture if you want to make changes. I have a huge game with 168 that are mine right now, if i wanted to do 1 turn production for buildings and such i have to select each one individually from the list then check the box for production completion and food, before there was a button to make ALL your cities for a selected tribe be completed in one turn.

same is true for SUPRESSING enemy tribes/cultures. what happened to the auto supressing rules? Ruin ALL production or research, etc. for whichever tribe has been selected.

its just WAY to labour intensive now to use the "powerbar", maybe we should call it the "labor-intensive-bar" ;)

at any rate i've had to go back to using the 1.6.5 or whatever one was out before this update. Unless the "for all cities for the selected tribe" feature gets added back in for production/research completion (or ruination) is added back in i really dont see a reason for people to pickup the new version.
 
Originally posted by tau muon
first i would like to state that i DO appreciate the hard work and effort that has gone into this program.

i downloaded the new powerbar this morning to give it a try, map size thingy fixed which is great and the jungle clearing and pollution clearing is wicked. HOWEVER, i think that the interface is just HUGE now, way to big for the screen. Also it seems that we have lost some of the best features of the previous versions.

Now you have to select each individual city for each individual cluture if you want to make changes. I have a huge game with 168 that are mine right now, if i wanted to do 1 turn production for buildings and such i have to select each one individually from the list then check the box for production completion and food, before there was a button to make ALL your cities for a selected tribe be completed in one turn.

same is true for SUPRESSING enemy tribes/cultures. what happened to the auto supressing rules? Ruin ALL production or research, etc. for whichever tribe has been selected.

its just WAY to labour intensive now to use the "powerbar", maybe we should call it the "labor-intensive-bar" ;)

at any rate i've had to go back to using the 1.6.5 or whatever one was out before this update. Unless the "for all cities for the selected tribe" feature gets added back in for production/research completion (or ruination) is added back in i really dont see a reason for people to pickup the new version.
Thanks for the feedback tau muon - and my intent is not to make a "labor intensive bar". That functionality is still there - Hold the shift key while you click the auto suppress/complete option for production and foodbox and ALL cities for the selected tribe are toggled. The suppress options are still there too - the blue "L" button will open a sub screen where the option to suppress All production, Buildings only, Units only or a customizable list of items to suppress (again, with a choice to apply to the current city or to all cities of the selected tribe). When the auto options have a checkbox in them, they will be automatically applied as long as the Auto ON box is checked (unchecked = pause auto). A right click on the Auto ON box will let you set how frequently the auto functions are updated (default = every 5 seconds). As far as the size goes - it's still only about one tile height and can still be hidden... this all would have been in tutorial, had I had time :crazyeye:
Anyone else with positive/negative feedback?
 
SpiderZord - Thanks for all the hard work. I appreciate all the work both you and CrusaderJoe put into creating and maintaining PowerBar.

Scott
 
the get map size doesnt work for me neither does the clear jungle and pollution features....it gives me a runtime error "380" so i dont know?? all i did was extract it to my documents and ran the program from there and it doesent work maybe i am doing somthjing wrong??
 
hm, the program only works when i start civ3 and load a game/create a new game...

when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...
 
ok,

i have to admit, now that i know the functionality that really DOES exist in the game, this new powerbar is fantastic!!

i'm running a HUGE game, pre-1.21, actually a 1.17f game i believe, anyway, runs fantastic, the powerbar features are great, i definately think at least a short FAQ might help peeps a bit (ie. the shift key thing, not obvious unless your told).

no more map size errors, the clear jungle and pollution are my two fave features.

good job man!
 
First, thanks to all for the feedback! ;)

Originally posted by IwoJima44
the get map size doesnt work for me neither does the clear jungle and pollution features....it gives me a runtime error "380" so i dont know?? all i did was extract it to my documents and ran the program from there and it doesent work maybe i am doing somthjing wrong??

Map size just doesn't want to get fixed :eek:
And I didn't trap jungle and pollution with map size check - if it doesn't clear getting the map size, powerbar can't get the tile coordinates for applying those changes. IwoJima44 - would you mind emailing me a copy of that map you're playing?

Originally posted by Lemming
hm, the program only works when i start civ3 and load a game/create a new game...when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...

:( I'm not sure what's going on Lemming- let me do some testing and I'll get back to you on that one...

Originally posted by zulu9812
just a note on the interface - the buttons are too gaudy, they almost hurt my eyes!

I originally had Complete/Supress as stop light green/red (for an easy visual of good/bad), but the button letters were hard to read. I may eventually make a customize feature, but that involves an ini file to store user prefs...I'm prioritizing the rest of the functionality first (Roads, Irrigation, Mines etc.)

Thanks again for feedback - it doesn't get any better without it. :)

tau mon - thanks for posting your refined view! - Thinking of your Huge map game - I think I'll add Control-click on the auto features to select all tribes other than the player's... That would mean 4 Ctrl-clicks to suppress Research, Treasury, Production and Foodbox for every other tribe. :egypt:
 
Great job. Thanks for all your work. I like the wat you have put the menu in the center of the screen. Love the extra functions.
Keep up the good work.

thejett
 
hey i checked it out and i'm not sure exactly what it is but also i'm one of the uploaders to the new site and i need

Type: (ex. Scenario, Modpack, Graphics, ...)
Category: (ex. Ancient, Medieval, Industrial, ...)
Author Name: (Nick name or real name)
Author Email:
File Version:
File Size:
Requirements: (Civ3 version number requirement)
Synopsis: (Short description, one or two sentences)
Description: (Full description, should be a few paragraphs long)
Forum thread URL:
Download URL (if it's uploaded to the CFC file server, i.e. via Easy Upload)
Installation info: how to install your file
Screenshots: (Required for graphic related files (units, graphics mods, etc). Optional for modpacks and scenarios)
 
Originally posted by Lemming
hm, the program only works when i start civ3 and load a game/create a new game...

when i load a game from an already running game, in the new game powerbar doesnt work...or when i create a new game from an already running game, it doesnt work, too...

Lemming - I couldn't duplicate the problem... Are you still having trouble?
 
Originally posted by SpiderZord


Lemming - I couldn't duplicate the problem... Are you still having trouble?

yes, its exactly as i said:

lets say i start civ3, create a new game and i'm not satisfied with the starting position (powerbar is already running). i quit to the title screen and start another game (or load a game)...powerbar doesnt work in that "new" game...i click on load but nothing happens at all...so it only works with the first game after the start of civ3 (loading or creating a new game)
 
Originally posted by Incubus0223
and if you want to just upload a readme file or something for me

Here is the PowerBar ReadMe (Description, Version History, FAQ)

:D
 

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