I know that there was a lot of questions like this one, but even though I have read lots of posts, I still can get the game going right at the certain point which is a think the beggining of the mid game. It is the moment just around the time you can get crossbows. I guess many mistakes/mismanagement happens even earlier. Maybe if I write this in sections that each can be addressed seperately and then form overall guide, I guess it can be helpful to me and other mid tier players like me .
I play on Emporor/Immortal.
I know how to open , how to settle, how to deal with the AI, with its early aggression, how to shuffle civic cards properly, but one thing I am not sure is very long term planning, so this is section 1.
Section 1 - long term planning in the beggning. Having in my mind a specific Victory Condition (VC) and that different civs play different:
1A - do you guys immeadately plan in first 1-3 cities spots for must have wonders? What are those wonders for specific VC?
1B - what techs do you beline in general and for specific VC?
1C - I know that at the beggining culture is the key and one thing I can't get good is beline to PolitcalPhiliosophy and mass expand with Government Plaza/Magnus? I think I do it always too late. I only can get it right if I am lucky with a good natural wonder. How to secure that with higher reliability? People claim that you can do that in a turn I cant even dream about and at the same time they have Piramids built and military big enough not to be attacked
1D - if you have a great spot for Petra or Mausoleum of Halicarnass, do you rush for it?
1E - if you see a good land, a natural wonder or a strategic resource you do not have do you attack the AI? (Domination Victory (DV) excluded and of course, intentional no warfare game handicap). Is the war worth it?
Section 2 - empire developement having in mind specific VC. How do you develop your cities. I know this will differ from civ to civ and from map to map, but some approx number would help me a lot:
2A - do you prioretize Harbours no matter what VC is pursued? I like to do that for good income and to maximazie profit from otherwise less workable tiles.However, along with land expansion, I find it slow and usually I have big problems with Eurekas and can't beat the AI with finding all the CS for envoys or fleet strenght.
2B - for Religious victory (RV). I my self find this the easiest one as I think one need to generate as much faith as possible as early as possible to get lots of cities converter and do a 2nd expand phase with monumentality golden age. With Civs like Etiophia (I think number one religious civ, at least the one that can secure 2nd/3rd place in science without building many campuses and just 2 or 3 theater squares) this is super easy, but what with some other, less buffed civs? What do you do? How many Holy Sites (HS) per lets say 12 cities? Do you build Industrial Zones (IZ) ? Are they needed? Other districts? Governors? I often find Bishop not needed at all - maybe I am doing something wrong?
2C - for Science victory (SV). As I write this I realize that maybe this is even easier than RV as you really must build IZs and campuses, so this is pretty straightforward - general developement. Am I wright? Any specific hints, that can get me to super fast research times? What is a must do and must not do here?
2D - DV. How to maintain warfare and core cities developement? What are the must have districts? IZ, Campus and of course Encampement. But how many? What is must have? What great people? When are the best times to go war.
2E - for Cultural Victory. Walls are needed, religion if some combo with faith purchasing is in play, natural parks must be planned. What are the best approaches here? What districts to build and how many of them? How to play with no religion?
2F - I have never ever pursued that VC yet. I find voting frustrating, but maybe because I cant get other things right. Any hints appreciated as for the other VCs.
2G - chopping/infrastructure - what do you use workers for most?
2H - I am almost never able to build a Colloseum. Do you plan for it? Is it the must have wonder?
Section 3 - after crossbow.
3B-3F in analogy to Section 2.
The important information for that analysis is that with religion ( especially with a buffed civ) is way easier. Is that true or this is just my lack of knowledge and experience in other areas?
What to build? - I often find myself in a situation that I am nor sure what Governor promotion should I take or that when I need to start a new constructino and there is not a clear need, like military or trader or district, what to build in that situation?
I suspect that I am developing and playing too universal and that this is my mistake. Example of that I can think of is that I tend to build too many other districts when pursuing the RV, which also is a result of the previous problem/question (what to build)
Bonus: what changes to the strategy should be applied to the abovementioned key problems when playing on archipelago map?
I play on Emporor/Immortal.
I know how to open , how to settle, how to deal with the AI, with its early aggression, how to shuffle civic cards properly, but one thing I am not sure is very long term planning, so this is section 1.
Section 1 - long term planning in the beggning. Having in my mind a specific Victory Condition (VC) and that different civs play different:
1A - do you guys immeadately plan in first 1-3 cities spots for must have wonders? What are those wonders for specific VC?
1B - what techs do you beline in general and for specific VC?
1C - I know that at the beggining culture is the key and one thing I can't get good is beline to PolitcalPhiliosophy and mass expand with Government Plaza/Magnus? I think I do it always too late. I only can get it right if I am lucky with a good natural wonder. How to secure that with higher reliability? People claim that you can do that in a turn I cant even dream about and at the same time they have Piramids built and military big enough not to be attacked
1D - if you have a great spot for Petra or Mausoleum of Halicarnass, do you rush for it?
1E - if you see a good land, a natural wonder or a strategic resource you do not have do you attack the AI? (Domination Victory (DV) excluded and of course, intentional no warfare game handicap). Is the war worth it?
Section 2 - empire developement having in mind specific VC. How do you develop your cities. I know this will differ from civ to civ and from map to map, but some approx number would help me a lot:
2A - do you prioretize Harbours no matter what VC is pursued? I like to do that for good income and to maximazie profit from otherwise less workable tiles.However, along with land expansion, I find it slow and usually I have big problems with Eurekas and can't beat the AI with finding all the CS for envoys or fleet strenght.
2B - for Religious victory (RV). I my self find this the easiest one as I think one need to generate as much faith as possible as early as possible to get lots of cities converter and do a 2nd expand phase with monumentality golden age. With Civs like Etiophia (I think number one religious civ, at least the one that can secure 2nd/3rd place in science without building many campuses and just 2 or 3 theater squares) this is super easy, but what with some other, less buffed civs? What do you do? How many Holy Sites (HS) per lets say 12 cities? Do you build Industrial Zones (IZ) ? Are they needed? Other districts? Governors? I often find Bishop not needed at all - maybe I am doing something wrong?
2C - for Science victory (SV). As I write this I realize that maybe this is even easier than RV as you really must build IZs and campuses, so this is pretty straightforward - general developement. Am I wright? Any specific hints, that can get me to super fast research times? What is a must do and must not do here?
2D - DV. How to maintain warfare and core cities developement? What are the must have districts? IZ, Campus and of course Encampement. But how many? What is must have? What great people? When are the best times to go war.
2E - for Cultural Victory. Walls are needed, religion if some combo with faith purchasing is in play, natural parks must be planned. What are the best approaches here? What districts to build and how many of them? How to play with no religion?
2F - I have never ever pursued that VC yet. I find voting frustrating, but maybe because I cant get other things right. Any hints appreciated as for the other VCs.
2G - chopping/infrastructure - what do you use workers for most?
2H - I am almost never able to build a Colloseum. Do you plan for it? Is it the must have wonder?
Section 3 - after crossbow.
3B-3F in analogy to Section 2.
The important information for that analysis is that with religion ( especially with a buffed civ) is way easier. Is that true or this is just my lack of knowledge and experience in other areas?
What to build? - I often find myself in a situation that I am nor sure what Governor promotion should I take or that when I need to start a new constructino and there is not a clear need, like military or trader or district, what to build in that situation?
I suspect that I am developing and playing too universal and that this is my mistake. Example of that I can think of is that I tend to build too many other districts when pursuing the RV, which also is a result of the previous problem/question (what to build)
Bonus: what changes to the strategy should be applied to the abovementioned key problems when playing on archipelago map?
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