As sniperman withdrew his excellent human race, I decided to repurpose it for my own. I hope this infringes on no copyright claims.
Race Name: Humans (also known as the Mud Folk)
Country of Origin: The earliest human civilizations rose in Azaia, a semi-tropical region near the equator, but there is evidence for the presence of humans in the non-human civilizations of Nri Keraiina and Shuth prior to the emergence of independent human states.
Characteristics: Humans are, well, humanoid creatures standing between 5 and 6 feet on average with extreme specimens drifting outside that range. Skin tone varies from pale to ebony, depending on climate and specific sub-species, with hair color to match (typically in earthen colors like brown or black, but with off-yellow or red in some groups). Humans live in a wide variety of environments outside their savannah habitat, typically dependent on civilization to survive. Much of their own civilization has its origins in scavenging by humans around the Elder Races (though they'll deny it).
Religion: Humans worship a variety of religions. Many of these center on the return of the Wandering God, or the Titans, or the Luminant Church.
Brief History: The origins of humans are hotly debated. Within the City itself most accept the Azer's explanation that they originated with the death of the Wandering God, whose blood when his children tore him apart mixed with mud and tears to give birth to the first men. Historical sources differ, with humans appearing before the Azer's own dating of the event, and some claim that they were deliberately created in a (successful or unsuccessful) attempt by this God or that, or by wizards seeking a slave race to use as workers and warriors.
Their existence and role are supposedly written about extensively in the Wall of Fate, which of course no longer exists except in the minds of the Azer, who make a substantial effort to accommodate them in the City. More than one refugee group of humans has found a safe harbor as a result, and multiple cultures and communities co-exist.
Human dominated kingdoms and nations have begun to supplant those ruled by Elder Races across much of the world, some of which has been natural decline and some of which has been at violent (and often human) hands. This has led to considerable tension between humans and non-humans, sometimes spilling into the city.
Primary Location (within the city): Humans make up the largest single group in the city and dominate multiple districts, and have a presence in nearly all of the others.
Other Notes:
Human Cultures
Human groups within the city that retained a defined culture typically came as a massive migration of refugees.
Asphodelians - Refugees from the Woods of Twilight, the Asphodelians lived in harmony alongside the beastmen and nature-folk for centuries. But other human groups encroached on the woods, desecrating sacred groves along the edges and exploiting the beastmen. A dead god, one of the Titans, was partially resurrected in a ritual perverted with blood magic by some of the beastmen, and this Carrion God set about expelling all traces of modern civilization, including humans. The Asphodelians, no more liked in neighboring nations, largely came to the City, where they crafted a unique urban forest in one of the outlying districts. Many pine for the lost ancient woods and more than once they have attempted to kill the Carrion God again, with no success.
Maevians - The survivors of an unsuccessful slave revolt in a powerful insubri controlled empire, the Maevians were rescued en masse by the trainmen and brought to the City, where they formed a disciplined community that carries on a perpetual struggle under the same hierarchical leadership. Many of them are also members of the Church of the Luminance. As a single unified voting bloc they wield disproportionate political influence. They also provide many of the city guard and militia, as they continue to hone their martial tradition when not serving as foreign mercenaries. They continue to augment their numbers with freed slaves and other refugees, providing security and community.
Rydja - The People of the Open Road, the Rydja worshipped a dead Titan, slain by the Azer in the Titanomachia. Since the fall of their homeland they wander the world in trading caravans, carrying news and goods. They are known for being limited shapeshifters, with many of them able to take the form of crows. There is a perpetual settlement of Rydja in the city due to its importance and the presence of the Rift, making it one of the few centers of their government. While their God is dead, his power still remains, and the Rydja still perform the ancient rituals. This gives them a sinister reputation, however, as their God demanded sacrifice in return for his boons. Towns visited by the Rydja sometimes see individuals go missing, and rumor is that one of those divine bargains calls for a human life in return for the power to shape shift. The Rydja, predictably, deny it.