Predictions....

dfresh5

Chieftain
Joined
Dec 13, 2008
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24
Which culturally unique civilization trait do you anticipate being the most desirable.
 
I cant remember them all, but I think Aztec will be pretty good if you like warmongering.
 
Probably China. I'm only wondering what I'll do with all those Great Generals.
 
Greece is probably the wild card, but that also means it could easily end up being one of the best.

India's seems absolutely amazing based on the screenshots we've seen of the amount of unhappiness you get from cities vs from population.

Persia's also seems quite good, but we'll have to see how much control the player has over most of their golden age time, since most now seem to come from excess happiness and each consecutive GP-induced GA is apparently shorter and shorter.

France and the Aztecs seem excellent as well, but we'll have to see how quickly you can accumulate culture with the latter.
 
The key information we're missing is how much one needs to get a reasonable number of social policies.

I really don't see the Aztec as being particularly powerful, but I guess that depends on how much culture you actually get from tearing out hearts.

Russia seems like it has some fairly obvious benefits in all ages except modern.

If culture is hard to produce in cities, the French will be excellent.

India also looks like it could build a MONSTROUSLY large capital city with Tradition and get all the benefits that multiplier buildings get from being placed in VERY productive cities.
 
I tend to go for traits that have lasting impact because of my builder/putz around nature. I have a hard time maximizing or using traits that have specific time periods or circumstances.

I really don't see the Aztec as being particularly powerful, but I guess that depends on how much culture you actually get from tearing out hearts.

It is probably a fixed and fairly small amount that doesn't scale (vs cultural spending that does scale). I thought I read 5 culture per somewhere, but I could be imagining things.

There's also the concept of fewer units. You would want a lot of victims to really get a lot out of that type of ability. So like, even if you war on someone, you won't necessarily have hordes of unit spam to devour for culture.

So I see it as a nice early perk IF you are warring early...which fits their history pretty well, actually. Then your perk fades, and so does your empire as some european power sails in and crushes you out of the game. Err....

Anyways, at mid/late game when you need hundreds or thousands of culture to expand or "buy" SPs, a perk like this won't really do much for you. So in some ways it'll be like the french ability but a little more variable depending on how much violence you can exhibit in the early stages. If you have lots of barbs or an early war it might be decent. If you're near other AIs and there's not much room for barbs to spawn or you don't war, the ability will be wasted.
 
That seems about right. Looks like the Aztec and French SA (and many others, in fact) are tailored to give you a sizable boost in the early game and then taper off. Since at least France's does seem pretty hefty for early on, I assume they were going for a snowballing effect: big early-game boon that gives you the leg-up even once the ability itself fades away. Like Quechas or Praets.
 
I am not sure if this will be the most desirable for everyone; but, for me the Arabian +1 Commerce per trade route will be really nice. I've read a lot about how gold is going to be much more important in this version of Civ than it was in Civ IV. So, having that boost from trade routes will be very nice indeed.
 
I think Greece's UA will be excellent. Gathering many minions will be a quite powerful ability. Essentially, gathering a few city states into your fold will allow you double the size of your army and give you all sorts of bonuses/bonii. It will also be much easier for Greece to maintain their friendship or allegiance.

One of the previewers talked about how he crushed Russia with just City States and didn't even have to declare war. Sounds good to me. :D
 
I am not sure if this will be the most desirable for everyone; but, for me the Arabian +1 Commerce per trade route will be really nice. I've read a lot about how gold is going to be much more important in this version of Civ than it was in Civ IV. So, having that boost from trade routes will be very nice indeed.

I was really excited for Arabia's SA too, but it turns out it's actually 1 gold per turn per trade route, not 1 commerce. (Is there even a distinction between those two anyways?) And since foreign trade routes are gone, if you have 30 cities and they're all connected to your capital, you'll be getting an extra 29 gold per turn, which apparently is next to nothing. And that's for a lot of cities. Of course the Camel Archer seems very strong; between that, the extra oil, and the Bazaar (whatever it does; hopefully it's also a commerce-booster) I'm sure it'll be just fine as a civ. Just kinda disappointed at the commerce bonus, since it's really the only one of it's kind and really, really lackluster.
 
Russia seems like it has some fairly obvious benefits in all ages except modern.

Russia has double uranium for the modern age. I think the lackluster period for Russia will be the industrial age.
 
Arabia looks strong. Camel archers look like an early candidate for special unit MVP of the game if you ask me. And the middle ages usually end up being violent for me, we'll see if this trend continues in civ V. Then special marketplace, commerce bonuses and +oil are candy on top.

I like the look of Ottomans for mid game conquesting. I'll have to wait to play test, but Janissary full heal on victory could be nothing short of awesome for sustaining a difficult invasion into enemy territory with 1 UPT. Juries still out on whether the UA will be useful, though.

Persia seems like one of the more flexible civs. I could imagine them being an early rusher, or as a builder/science oriented civ. Depends a lot on their UB, and how many golden ages its possible to get.

Hmm I'm noticing a theme in my list. I usually like the middle eastern city/art styles, lol.
 
You do realise people that he said "culturally strong", not just what you think will be best.
 
the question was more to do with which special trait would provide the best edge to gamers.

the cool thing is it seems like just about every trait has been mentioned by someone as potentially being the the most desirable. I also wonder how the different economies will manifest themselves. In civ 4 you had a wide variety of specialist economy, cottage economy and several variations in between.
 
Something that can be considered a new type of economy in CiV is the 'Gift Economy': gift goodies to your allied city-states and reap the rewards.
 
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