hugojackson18
Warlord
Someone posted this on reddit and I thought it was an absolutely brilliant idea. This is a major change that could justify a new Civilization game, the founding idea for the new game like Sid has mention in interviews.
Posted by koiven on reddit
https://www.reddit.com/r/civ/comments/4jvkxd/prehistoric_age/
Posted by koiven on reddit
https://www.reddit.com/r/civ/comments/4jvkxd/prehistoric_age/
So I've been thinking recently that human history did not start with the settling of cities, and that civilization as we know it came about less linearly than the game presents. To solve this, I came up with a "Prehistoric Age" that starts the game off. First, instead of a Settler this is a Founder unit. These found settlements, which are not cities yet. Founders are hunter-gatherers, settlements are the beginning of a sedentary lifestyle. The founder doesn't start in the most ideal city location. Its not a terrible location, and is fairly decent, but spending a few turns moving and exploring is not a huge penalty and can be more worthwhile. The Founder would have high mobility and sight, and would be tough enough to fight off any wild animals (that replace barbarians at this stage). I thought it would be nice if the Founder generated, say, +1 faith and culture. To compensate, the initial tenets/policies would be more expensive. When you find a acceptable location, the Founder founds a settlement, and also spawns a Scout. The settlement does not produce any culture or faith anymore. The settlement can build workers and scouts. At this point, two of four technologies are discovered. You get the choice of which two you want, and you then set about researching the other two. When all four are known to you, you advance from the Prehistoric age into the Ancient one, and the settlement becomes a proper city. The four technologies also 'unlock' the base features of a city. They are: Agriculture (which lets tiles generate food and workers to build farms), barter (allows tiles to produce gold), language (allows settlement to build monuments [which gives +1 to both faith and culture]) and authority (allows tiles to produce hammers and settlement to build warriors.) By the time it becomes a city, the only thing it can't do is build Settlers. When it does become a city and you enter the Ancient Era, you lose that restriction and can expand your empire. So i'm not sure whether this is a good idea or not, so let me know what you think. Some of the names of things are pretty weak, and I'm sure there are some loopholes that i've missed. any questions i can try to answer.