Licentia
Prince
AA-battery said:Yeah, I like the tent idea. Symbolizes nomadic movements.
lol I like the Mastercard thing. What is CFC anyway? I keep seeing that.
AA-battery said:Yeah, I like the tent idea. Symbolizes nomadic movements.
CFC = Civilization Fanatics Center. It is the very site you are posting on right now!jeremylinge said:What is CFC anyway? I keep seeing that.
That's ClFCTomoyo said:CFC = Chlorofluorocarbon.![]()
Not if you do it chemicaly, but that's a whole other thread...jeremylinge said:Do you not need something to spin to create electricity?
I'm liking this. Allowing new luxuries to emmerge over time (And older ones to be come obsolete) would realy help to add some flavor and diversity to the game by allowing a sudden shift in economic power to occur as it has in the past with changes in supply and demand.AA-battery said:At the beginning of the game in the ancient era, you may not even know the wheel but yet you may search and find luxuries. To me this makes no sense. In the prehistoric era there should be techs that allow to have these luxuries on the map.
And yet, is it not a molecule composed of Chlorine (Cl) Flourine (F) and Carbon (C), and hence equally worthy of being called by those symbols as any other?Tomoyo said:No. CFC is the *correct* abbreviation for Chlorofluorocarbon, because it's not a chemical formula, but rather a type of pollutant.![]()
But It's so fun!AA-Battery said:Aw, you guys, stop trying to confuse the newbie!![]()
Nor do I hear many people complaining about the price of a solution of C8H20 and SO2, just this "Gasoline" substance. It's just a name....Tomoyo said:CFC does not refer to a molecule. It refers to a type of molecule that is primarily composed of Cl, F, and C. Besides, you don't hear much about ClFCs burning up the ozone layer, do you?
What are you doing with the other four?Ugh, I'm trying to type this with six fingers.
But this game is all about details, weather or not you indulge in them is up to you, but I'm certain 9/10 of micromanagers will agree that these issues will come up.Pathetic details...
You never know. Could be all the time, could be never. It all depends on what the random map generator throws at you. (And why do you always use the "Anyway, how often are you going to need to make that decision?![]()
AA-battery said:CFC = Civilization Fanatics Center. It is the very site you are posting on right now!![]()
Sure you are...Tomoyo said:They're sticky from eating a pizza. (Still eating)
No sarcasm? Then we're in agreement. On to the next topic!Yeah, sure all we need is more micromanagement... Not sarcastic.
What aboutAnd, I like thesmilie. It fits many situations.
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Alright, if you insist. DUH!jeremylinge said:Ah, I thought it was just Civ Fanatics so: CF.
A big collective Duh! for me everyone.![]()
Yuri2356 said:Let's at least be on topic with our arguing.![]()
Back to pre-history-> with regards to the nomadic "cities," they should operate as a small town (Size limit of say, 2 or 3) with the ability to back up and move at any time, at the cost of it's productivity. All stored shields would be lost, and the citizens would still be living off of the stored food. (Hence shrinking your city if you spend too long on the road) You would be able to move the city about untill you develop some kind of "Permanent settlement" or "Agriculture" technology, which cements the city in it's current place and allows production of settlers.