Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,545
This game so far in a nutshell:
Played to t125:
I decided to give this one a shot, but in my usual way of seeing just how much I could rig in my favor and abusing rerolling/map knowledge to do something bat**** crazy (I know who/where everyone and everything was, but I didn't give myself anything else, and the new random seed option is off despite me turning off BAT for convenience/graphics, so I can't just replay until I win every 1% fight, as that would be too cheap). I know @Gwaja was going to try to kill us...so I was determined to turn the tables around.
My initial idea for a cheese strat was to forward-settle Rome and axerush Julius, since I didn't think chariots were going to be very effective against hilltop archers. However, it turned out we didn't need either of these, because -
Yes, that's right. I took Rome with a SINGLE WARRIOR (I stole his starting worker and didn't build one of my own until much later). How was this possible?
Julius decided to do a bunch of very perfectly stupid things in rapid sequence. First, he sent TWO of four archers in Rome out to attack Berlin; one died and the other was on its way. Second, he attacked OUT of Rome with two archers, against my warriors on the hilltop. I was counting on some lucky RNG to help me out, and it did - the first archer won but was left with pretty much 0.3/3 health, and the second lost. So I sent two warriors there, and I was left with one warrior that survived a low-odds defensive battle, to promote to CRI and then take Rome at 78% odds. The last archer you see just...lost the will to fight after that, and fortified one tile north of where it was for several turns before I baited it into dying as well.
After that, mopping him up was a trivial task. I made peace, got some axes, and then razed his poorly-placed second city. The real fight was with the barbarians, who wouldn't stop swarming us until well past t100. We killed about 8 of JC's archers but faced 30 barb archers and 42 other barb units.
Despite the barb troubles, we got astro t123 (200AD), and we're now in a decent position. The island is good enough for me to win any way I want now, especially as much of it isn't even settled yet. Finally got a few cities in the areas we started from in the first place...not much use for the stone and marble now, unfortunately.
At 100%, I'm at about 300bpt. Nobody I've met has optics, but they have everything else.
So, kids, what did we learn? Warrior rush is viable on deity!
I'm not even going to try for lib if this map is anything like the last, but one or two more GS coming up should mean chemistry is a pretty free bulb...and from there, steel. The other AIs being peacemongers means that they'll ignore that and rifling for a long time, making them easy pickings. Prepare to die, you say? I don't think we'll be the ones dying today...
Spoiler :
Played to t125:
Spoiler :
I decided to give this one a shot, but in my usual way of seeing just how much I could rig in my favor and abusing rerolling/map knowledge to do something bat**** crazy (I know who/where everyone and everything was, but I didn't give myself anything else, and the new random seed option is off despite me turning off BAT for convenience/graphics, so I can't just replay until I win every 1% fight, as that would be too cheap). I know @Gwaja was going to try to kill us...so I was determined to turn the tables around.
My initial idea for a cheese strat was to forward-settle Rome and axerush Julius, since I didn't think chariots were going to be very effective against hilltop archers. However, it turned out we didn't need either of these, because -
Spoiler :
Yes, that's right. I took Rome with a SINGLE WARRIOR (I stole his starting worker and didn't build one of my own until much later). How was this possible?
Spoiler :
Julius decided to do a bunch of very perfectly stupid things in rapid sequence. First, he sent TWO of four archers in Rome out to attack Berlin; one died and the other was on its way. Second, he attacked OUT of Rome with two archers, against my warriors on the hilltop. I was counting on some lucky RNG to help me out, and it did - the first archer won but was left with pretty much 0.3/3 health, and the second lost. So I sent two warriors there, and I was left with one warrior that survived a low-odds defensive battle, to promote to CRI and then take Rome at 78% odds. The last archer you see just...lost the will to fight after that, and fortified one tile north of where it was for several turns before I baited it into dying as well.
After that, mopping him up was a trivial task. I made peace, got some axes, and then razed his poorly-placed second city. The real fight was with the barbarians, who wouldn't stop swarming us until well past t100. We killed about 8 of JC's archers but faced 30 barb archers and 42 other barb units.
Spoiler :
Despite the barb troubles, we got astro t123 (200AD), and we're now in a decent position. The island is good enough for me to win any way I want now, especially as much of it isn't even settled yet. Finally got a few cities in the areas we started from in the first place...not much use for the stone and marble now, unfortunately.
At 100%, I'm at about 300bpt. Nobody I've met has optics, but they have everything else.
Spoiler :
So, kids, what did we learn? Warrior rush is viable on deity!
I'm not even going to try for lib if this map is anything like the last, but one or two more GS coming up should mean chemistry is a pretty free bulb...and from there, steel. The other AIs being peacemongers means that they'll ignore that and rifling for a long time, making them easy pickings. Prepare to die, you say? I don't think we'll be the ones dying today...
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