Vaximillian
Chieftain
- Joined
- Apr 5, 2022
- Messages
- 81
I’ve been tinkering with tomekum’s tileset recently, mostly for own amusement and also to fiddle with pixel art a little bit.
So far I’ve:
tweaked the city tile a little bit (his uses secondary team colour for the flag, I made it use the primary colour instead with a bit of secondary);
touched up team colour ownership underline for certain units;
revisited the fortified/city walls tile (he omits it completely because of the ownership now being an underline rather than background, I reused the original shield icon for it);
made white things white again (the colour that is intended in the palette to be white is interpreted by the game as light blue, hence the famous blue settler wagons, cannon barrels, and ship sails);
and drew some icons anew (catapult completely from scratch, musketeer recreated from Colonization’s soldier, and cavalry and knight drew anew based on the shape of Colonization’s horse). Oh, also gave the phalanx a shield because it looked kinda dumb otherwise.
Here, have some screenshots of what I’ve done and have been working on:
(spoilered because of large resolution images)


I’ll probably redraw the other soldiers from scratch down the line; my thinking is militia will be a guy with a spear, phalanx is a guy with a spear and shield, legion is a guy with a sword and a shield; cavalry is a guy on a horse with a spear, knight is a guy on a horse with a sorta jousting lance and heavy armour, and I haven’t thought of a distinctive appearance for the rifleman that would distinguish him enough from the musketman—maybe I’ll keep him kneeling with his gun like the vanilla game does?
Cavalry and knight are also differentiated by the colour of the horse—the earlier horseman rides a brown horse, the later knight rides a white(-ish) horse because white horses are more prestigious and cooler.
This is where I have some questions to ask the community.
Firstly, I’ve run into a palette issue (not gamebreaking but still annoying): it appears that the game uses a different palette in the Civilopedia compared to the actual game (screenshot in spoiler).
For some reason, the “non-standard” colours that work fine in game are reinterpreted as magenta in the Civilopedia. Again, not critical but annoying. Which palette do I edit to fix this? These tiles use sp257.pal.
Secondly, is it possible to edit names of units? I know that lists of city names are hardcoded, but maybe there’s a way to rename, for instance, phalanx into spearman and legion into swordsman? Civilopedia entries seem to lie open in blurb*.txt but I don’t know about the units.
I guess this is it for the time being. Thanks!
So far I’ve:
tweaked the city tile a little bit (his uses secondary team colour for the flag, I made it use the primary colour instead with a bit of secondary);
touched up team colour ownership underline for certain units;
revisited the fortified/city walls tile (he omits it completely because of the ownership now being an underline rather than background, I reused the original shield icon for it);
made white things white again (the colour that is intended in the palette to be white is interpreted by the game as light blue, hence the famous blue settler wagons, cannon barrels, and ship sails);
and drew some icons anew (catapult completely from scratch, musketeer recreated from Colonization’s soldier, and cavalry and knight drew anew based on the shape of Colonization’s horse). Oh, also gave the phalanx a shield because it looked kinda dumb otherwise.
Here, have some screenshots of what I’ve done and have been working on:
(spoilered because of large resolution images)
Spoiler :



I’ll probably redraw the other soldiers from scratch down the line; my thinking is militia will be a guy with a spear, phalanx is a guy with a spear and shield, legion is a guy with a sword and a shield; cavalry is a guy on a horse with a spear, knight is a guy on a horse with a sorta jousting lance and heavy armour, and I haven’t thought of a distinctive appearance for the rifleman that would distinguish him enough from the musketman—maybe I’ll keep him kneeling with his gun like the vanilla game does?
Cavalry and knight are also differentiated by the colour of the horse—the earlier horseman rides a brown horse, the later knight rides a white(-ish) horse because white horses are more prestigious and cooler.
This is where I have some questions to ask the community.
Firstly, I’ve run into a palette issue (not gamebreaking but still annoying): it appears that the game uses a different palette in the Civilopedia compared to the actual game (screenshot in spoiler).
Spoiler :

For some reason, the “non-standard” colours that work fine in game are reinterpreted as magenta in the Civilopedia. Again, not critical but annoying. Which palette do I edit to fix this? These tiles use sp257.pal.
Secondly, is it possible to edit names of units? I know that lists of city names are hardcoded, but maybe there’s a way to rename, for instance, phalanx into spearman and legion into swordsman? Civilopedia entries seem to lie open in blurb*.txt but I don’t know about the units.
I guess this is it for the time being. Thanks!