Lord_Hill
Warlord
DOS Tileset for CivNet (BETA)
This is a port of the 'DOS tileset for CivWin' graphics mod created by @honza.havlicek to CivNet. This port is possible because CivNet is based on Civilization for Windows with graphics assets stored using the same Microprose internal GIF format. This means that once the graphics have been extracted from CivNet's dll files, the existing Civilization for Windows mod tools (also created by @honza.havlicek) can be used to edit them.
The mod is based on the version of the CivWin graphics mod I tweaked to use the original CivDOS Civ colours rather than Honza's original. You can see the version history for this mod here.
Unfortunately it was not possible to support the 256 colour only wave/river animations in this release. Please use a higher colour graphics mode with this mod or you'll see pulsing shorelines instead of gentle waves. There is an explanation for this in the linked thread above.
Note that this is a BETA release and needs testing! The biggest difference between CivNet and CivWin's graphics handling is that CivNet reserves certain palette indexes for various GUI background colours (including, but not limited to, window backgrounds, the minimap, borders, buttons, text and more). These have to be identified by trial and error, so please give it a try and if you notice anything off, let me know because it means there's another reserved colour in the palette.
To use, simply back up your copy of civdata4.dll on your hard drive and replace it with the version in the zip file.
Known issues
-256 colour animations do not work properly (as mentioned above)
-The advisor windows do not use the right background colours. I wanted to get this out there before slogging through all those! UPDATE: I've tweaked the obnoxious dark brown of the city status screen but left the others, they are different but no harder to read than the original CivNet colours.
-text on the 'select unit to buy' window is the wrong colour, both heading and advisor stuff. UPDATE: fixed these in Beta 2
-greyed out text is 'greened out' instead, this is pretty minor if a little annoying.
UPDATE: replaced with Beta 2 which fixes a few little things.
UPDATE 2 replaced with Beta 3 which restores the animated rivers/shorelines in 256 colour mode
UPDATE 3 - replaced with Beta 4 which fixes the missing flashing 'end turn' screen in 256 colour mode.
Thanks, and enjoy!
This is a port of the 'DOS tileset for CivWin' graphics mod created by @honza.havlicek to CivNet. This port is possible because CivNet is based on Civilization for Windows with graphics assets stored using the same Microprose internal GIF format. This means that once the graphics have been extracted from CivNet's dll files, the existing Civilization for Windows mod tools (also created by @honza.havlicek) can be used to edit them.
The mod is based on the version of the CivWin graphics mod I tweaked to use the original CivDOS Civ colours rather than Honza's original. You can see the version history for this mod here.
DOS tileset for CivWin
DOS Tileset for Civilization I for Windows After an incredibly long time (3 weeks), I have finished the DOS version tileset for CivWin. It required quite a lot of time, effort and patience. However, IT IS DONE! Although I do realize, that CivWin is not as popular as DOS version due to...
forums.civfanatics.com
Note that this is a BETA release and needs testing! The biggest difference between CivNet and CivWin's graphics handling is that CivNet reserves certain palette indexes for various GUI background colours (including, but not limited to, window backgrounds, the minimap, borders, buttons, text and more). These have to be identified by trial and error, so please give it a try and if you notice anything off, let me know because it means there's another reserved colour in the palette.
To use, simply back up your copy of civdata4.dll on your hard drive and replace it with the version in the zip file.
Known issues
-The advisor windows do not use the right background colours. I wanted to get this out there before slogging through all those!
-greyed out text is 'greened out' instead, this is pretty minor if a little annoying.
UPDATE 2 replaced with Beta 3 which restores the animated rivers/shorelines in 256 colour mode
UPDATE 3 - replaced with Beta 4 which fixes the missing flashing 'end turn' screen in 256 colour mode.
Thanks, and enjoy!
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