Preview: SG1 X303/BC-303 Prometheus

hmmm i disagree here, i'd rather have paint on the hull as civ-colours.
 
Ur Mum said:
hmmm i disagree here, i'd rather have paint on the hull as civ-colours.

I'll be doing both. Since I had all but one of the animations rendered the wrong way. I'll just finish that up, and then go back and render them again after I recolor the ship. The zip file (when released) will have two subfolders.
 
ok excellent.
 
Updated death sequence.
prometheusdeathupdated1kj.gif
 
You may be past this discusiion but I think you should have a version WITH civ coloring on the actual ship. Makes it more usuable that way.
 
Goldflash said:
You may be past this discusiion but I think you should have a version WITH civ coloring on the actual ship. Makes it more usuable that way.

I agree. I meant to do this all along, but forgot.
So I will be release a ship with civ colors (and civ colored shields) and one with only civ coloring on the sheilds.
 
Now to comment on the Death animation, as I was reading on another page of this thread when I posted AND you were still uploading the anim when my browser loaded this page.

It is very good, but rather fast. Is that just flictogif or is it really that fast? If so, then you should reduce the speed.
 
loving the death anim' now :D
 
Goldflash said:
Now to comment on the Death animation, as I was reading on another page of this thread when I posted AND you were still uploading the anim when my browser loaded this page.

It is very good, but rather fast. Is that just flictogif or is it really that fast? If so, then you should reduce the speed.

I think it is not quite that fast. But I have not viewed it in game yet. If I have to I will figure out a way to slow it down maybe 10-15%. Explosions are supposed to be fast, but this seems a bit too snappy.
To render this preview, I used Bryce to render an AVI, loaded the AVI in Animation Shop, saved it as a GIF.
Animation Shop does not have the means to change the speed of a GIF. I have Image Studio from Adobe that can. I think I need to finish rendering this (render the other 7 directions) and see what it looks like in game.
 
thats sweet.

not too much colour, but just right.
 
The above image is from an AVI -> GIF. The death anim in particular has been vexing trying to get the colors right in the FLC.
I thought I had the colors right, and then tried it in game... and the colors did not render correctly.
The animations are all done. But, I'm going to have to scrap my palette and start over on that part.
For those who don't know... the unit is rendered in Bryce. Bryce exports the frames of animation that I create to a bunch .BMPs (1600+) or s single .AVI. I load the .BMPs into SBB to convert them to a BMP storyboard. I then take and create a PCX story board of the same size. I assign a palette to this storyboard. This palette is restricted. The first couple of rows are transparency, the last couple civ color. The middle 160 are mine to play with. I have to carefully select colors so that the image I rendered will look as close to the BMP as possible in the game. It is this part that I messed up. I'm working on it. I hope to have this unit out this weekend.
 
wat software are you using to design these units? and can you give a link to other units already designed for SG-1?
 
I mainly use Bryce. It is a entry-level render program, but gets the job done.
I also use Photoshop, Painthshop Pro (you don't need both, but I got a superduper deal on both), AnimationShop (for Gif's), Steph's SBB program (free program online here), Flicster (free program online here), CivFlcEdit (free program online here), Microsoft Gif Animator (free download), Pedit (free download) and some others I am probably forgetting.
There are some other SG1 units. I know Bhiita is working on the x302 fighter that this ship carries. There are also some already done in the units section. Just go there and look in the librarys (near the top).
 
I said I thought I'd have this done this weekend and I didn't make that goal. Should have kept quiet, I guess.
In typicaly NOOB-Unit creator fashion, I created my own problems... using the civ color as the shield color... this changes the ship color when the sheilds are up to a civ color... meaning I need more civ colors then CIV allows for.
I've been playing around with combinations of Pedit and manual edits of the palettes and it is not working out very well. I may have to re-render the unit using a non-civ colored shield. I hope not, since I think the current setup looks pretty cool.
I haven't given up on this. I worked too hard on this to not finish.
 
I thought that you inteded to use civ-coloured shield, and thus I kept my mouth shut.

I think you should have used white colour in the shield. In kinboat's initial palette (which comes with Pedit if you download it from CFC) the transparencies are pinky shades of white - and they'd look quite nice on that shield :)
 
aaglo said:
I thought that you inteded to use civ-coloured shield, and thus I kept my mouth shut.

I think you should have used white colour in the shield. In kinboat's initial palette (which comes with Pedit if you download it from CFC) the transparencies are pinky shades of white - and they'd look quite nice on that shield :)

Oh I did intend to use civ colors on the shield. It was just a very bad idea. I will download Pedit from here to get Kinboats Palette. Thanks for the tip Aaglo. I don't remember where I got Pedit, but it did not come with Kinboats Palette.
 
I have nothing to say other than that the unit looks really cool and the death is great. :goodjob:
 
Anyone have an opinion on these two sheilds?
wsattack14zm.gif

wsattack20nf.gif


The all-semi-clear one has the advantage of a more uniform look. The one with the refracting cresent has the advantage of being much more visible in game.

btw: Dropping the civ colored screens pretty fixed my palette issues. Oh well. I wish I'd thought it through sooner.
 
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