Bjornlo
Deity
I'm making a unit for Roman Legion (and any other Sci-Fi fans).
RL has taken more criticism then just about anyone else on the board. And after the last batch, he responded by offering to help others build wonder graphics. This ability to turn the other cheek impressed me enough that I decided to make my first rendered unit one that he had been begging for.
So, this unit is still in semi-rough shape. As I am fairly new to rendering.
Please give me some feedback on this unit, as I know very little about it. I've watched the show a bit, but I'm no expert.
First, and most important. Where does this thing fire from?
I've made a guess, and circled what seemed the two most likely locations.
Are the guns recessed? Pop-up? or??
Are the weapons rapid fire (pulsed), heavy beam, other?
My base inclination is to make the rear firing positions be like cannons and the forward ones more rapid fire.
Which "run" animation do you prefer? The rise up or the constant height?
Please note that the green shows up in game only as a very light shadow. I figured this unit flys quite high and should not cast much of a shadow... just make really big holes in things on the ground.
RL has taken more criticism then just about anyone else on the board. And after the last batch, he responded by offering to help others build wonder graphics. This ability to turn the other cheek impressed me enough that I decided to make my first rendered unit one that he had been begging for.
So, this unit is still in semi-rough shape. As I am fairly new to rendering.
Please give me some feedback on this unit, as I know very little about it. I've watched the show a bit, but I'm no expert.
First, and most important. Where does this thing fire from?
I've made a guess, and circled what seemed the two most likely locations.

Are the guns recessed? Pop-up? or??
Are the weapons rapid fire (pulsed), heavy beam, other?
My base inclination is to make the rear firing positions be like cannons and the forward ones more rapid fire.
Which "run" animation do you prefer? The rise up or the constant height?


Please note that the green shows up in game only as a very light shadow. I figured this unit flys quite high and should not cast much of a shadow... just make really big holes in things on the ground.