Preview: SG1 X303/BC-303 Prometheus

Bjornlo

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I'm making a unit for Roman Legion (and any other Sci-Fi fans).
RL has taken more criticism then just about anyone else on the board. And after the last batch, he responded by offering to help others build wonder graphics. This ability to turn the other cheek impressed me enough that I decided to make my first rendered unit one that he had been begging for.

So, this unit is still in semi-rough shape. As I am fairly new to rendering.

Please give me some feedback on this unit, as I know very little about it. I've watched the show a bit, but I'm no expert.
First, and most important. Where does this thing fire from?
I've made a guess, and circled what seemed the two most likely locations.

game3lh.gif

Are the guns recessed? Pop-up? or??
Are the weapons rapid fire (pulsed), heavy beam, other?
My base inclination is to make the rear firing positions be like cannons and the forward ones more rapid fire.

Which "run" animation do you prefer? The rise up or the constant height?
nwrun0gt.gif

nerun3oe.gif

Please note that the green shows up in game only as a very light shadow. I figured this unit flys quite high and should not cast much of a shadow... just make really big holes in things on the ground.
 
First post!

I think it is fantastic. This is a great way to do a little good for RL that will benefit many, many people also. Thanks!

I like the run that rises first best. Cannot say where the ship fires from (have not watched SG-1 enough), but I would think that the pods on each side, near the engines, would be a cool place to put torpedoes of some sort. You might also consider some turret (AA) fire as a #2 or #3 attack from the rear bridge-like structure. If you have a lot of talent and extra time, something that would add personality would be a fidget or fortify anim that has a little shuttle craft exiting the ship, circling, and flying off. Wyrmshadow did this with some of his naval vessels with helicopters, and it is one of my favorite effects.
 
I perfer the bottom one and about the layouts ill post one in a little bit it tells about where it fires from and ETC. thank's again
 
Camber said:
First post!

I think it is fantastic. This is a great way to do a little good for RL that will benefit many, many people also. Thanks!

I like the run that rises first best. Cannot say where the ship fires from (have not watched SG-1 enough), but I would think that the pods on each side, near the engines, would be a cool place to put torpedoes of some sort. You might also consider some turret (AA) fire as a #2 or #3 attack from the rear bridge-like structure. If you have a lot of talent and extra time, something that would add personality would be a fidget or fortify anim that has a little shuttle craft exiting the ship, circling, and flying off. Wyrmshadow did this with some of his naval vessels with helicopters, and it is one of my favorite effects.

Thanks Camber (btw you have a PM).
Makeing turrets that popup and swing around should be possible. I don't have truespace and some of the fancy tools that Wyrmshadow does (nor 4 yrs of experiance with rendering), but I've been working on it. I don't intend to make well over a hundred units like he has. I just enjoy giving back the community that I got so many cool things from over the years.

If I can figure out what can move I will add movement there. As is, all I had to work with was a photo from Roman Legion. That and a vaque memory from a show I saw a very long time ago.
 
You could make an alternate flc file as a beam weapon and let the people decide when your finished which one or both of them they want to use. for the asgaurd sheild whitish blue sheild die easily on the show I have seen every epesode and eagerly awaitng the new season to begin. and when you asked if I wanted to take it over I can't because of two factors. 1.no animation shop program. 2.even if I did I don;t know how to make units.
 
one problem wyrmshadow has is with his aircraft alot of them dont have bomb animations. and the ju-87's iron cross on the wing glitches.
 
Roman Legion said:
You could make an alternate flc file as a beam weapon and let the people decide when your finished which one or both of them they want to use. for the asgaurd sheild whitish blue sheild die easily on the show I have seen every epesode and eagerly awaitng the new season to begin. and when you asked if I wanted to take it over I can't because of two factors. 1.no animation shop program. 2.even if I did I don;t know how to make units.

Ok, I will see if I can come up with a shield. I believe it will be easy to add a glowing shield. The hard part is that the there is no way to detect when the bad-guy is firing... so the shield would have to be up constantly. It might work to have it up only during the attack animation, but I don't know if this means it would also display when the unit is being attacked (perhaps one of the more experianced unit creators can help here).
As for who finishes the file, I don't mind. I offered to let you to be nice. It is your baby, and if you wanted complete control I wanted to let you have it.
But, I'll finish it, no problem. Only limitation is my time. I'm married, have 3 very young kids and a very demanding job... so I don't have as much time as some other people to make stuff.. I just have to work as fast as I can when I have the a few moments.

Putting some sort of beam attack in an attackB is a good idea. I think I'll do that.
 
I have made a new tech just no time like you, to add things it's hyper-drive and yes I tested it and it works when ever I get a chance we can post it on the same page as this unit. I dont have time right now to post it because im working on that lottery.
Hey you should have posted something I try my best to get it to high graphics and I think ive just about got it.
 
Roman Legion said:
one problem wyrmshadow has is with his aircraft alot of them dont have bomb animations. and the ju-87's iron cross on the wing glitches.
I haven't seen many problems with his units, especially the newer ones. Personality issues aside, the only thing he and I really disagree on is the size units should be. I prefer units that fit in with Civ standard scale and he perfers his own larger scale. The advantage of the larger scale is it allows for more detail to show.... speaking of which, how large should the x303 be?
I currently have it as VERY large...
Here it is compared to a standard battleship
x303battleship0yo.gif

I can make it as small as you want.
 
I like it alot :) I can donate my 302 if you wanted it for the fidget or something :goodjob:
 
Camber said:
I agree with everyone on the size. Here is an example of shields:

Railship by Neomega: http://forums.civfanatics.com/showthread.php?t=114432

The shields are the geometric-ish shell that appears in the attack/defense anim.

Hmm... that would not be as easy to implement as I thought. My modeling program would not make a good wire frame... I'll experiment and see what I can up with.
If anyone has an idea on how to model the wire frame in Bryce, please let me know.
 
Posted below is the layouts to the X-303. and Bjorlo I have found something that might help and I used it to make the civilipedia Icons I have two different versions. let me know what you think. ill post them later.
 

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