Prince AI is pathetic

Does the AI just not build advanced units ever? All I see are warriors and archers when the enemy appears in these Prince streams. :(
 
They do have Crossbows later on. But yeah, tons of outdated units. Which can't be produced later on, so either the AI was hiding them away for most of the game, or it has terrible, terrible scientific progress. Which may be caused by not getting Eurekas.
 
Barbarian AI is quite good and also the civ AI is good when it comes to religious combat/building of religious units. Maybe it really is a thing of priorities.

Barbarian AI doesn't have to be any good for barbarians to be a threat.

Barbarian camps do not have to manage production, because units just spam. They have no cities to manage. Or defend. Or settle. Or really anything, other than move until they find something, return and not forget the path.

So more complicated than just priorities.
 
After watching one of the videos of the game in Russian, I did have a light bulb moment -- if the AI is not up to par on release, I might play the game in Russian to even out the difficulty.....

In all seriousness -- the game looks very nice in Russian and the narrators/advisors sound sweet as well. I can read enough Russian to figure things out. Or maybe Spanish as well....

Back on topic, I have to think there will be improvements over the next month even after release. I don't mind a subpar AI in the early release given that it will take time to get used to the game.
 
Slightly off-topic, but some optimism can never harm :) AI can at least fight for Suzerianity, even at Prince (Zanzibar).

Spoiler :
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Also, AI was doing some other good things in Marbozir's game too. Rome managed to capture Geneva early on, which was Marb's Suzerian at that time. AI Encampment placement seems to be fine, Spain seemed to try to settle another continents, etc.
 
Also, AI was doing some other good things in Marbozir's game too. Rome managed to capture Geneva early on, which was Marb's Suzerian at that time. AI Encampment placement seems to be fine, Spain seemed to try to settle another continents, etc.
On the other hand, Japan's hidden agenda is to explore as much as possible, yet Marb has already found 4 goody huts on Japan's home continent in 16xx AD. One of them only a few tiles away from Japan's cities. Seems he isn't that interested in exploring after all. Neither is anyone of the other 3 AI on that continent.

Marb did get Medieval and Renaissance era boosts from the huts he picked up, btw. I wonder if there is a limit to how late techs those huts can boost. Sumeria keeps looking stronger and stronger...
 
On the other hand, Japan's hidden agenda is to explore as much as possible, yet Marb has already found 4 goody huts on Japan's home continent in 16xx AD. One of them only a few tiles away from Japan's cities.
Maybe the AI has been programmed to have as much trouble spotting goody huts, or remembering to pop them, as some of the You-tubers seem to be having? :rolleyes:
 
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Yes you can get alot of artist as seen in FilthyRobot Kongo game, but then he is Kongo who get double points to all great artist type people but at the same time he do not build project and only have 4 cities.
 
They do have Crossbows later on. But yeah, tons of outdated units. Which can't be produced later on, so either the AI was hiding them away for most of the game, or it has terrible, terrible scientific progress. Which may be caused by not getting Eurekas.

This gives me a bit of a bad flashback from CivBE and the quest system, which the AI completely ignored. I hope they've devised better AI methods to understand that kind of mechanics this time around. I'm honestly worried, given the amount of pretty specific objectives the Eurekas involve, and it's most likely that if the AI gets one, it's by pure blind luck.

It's pseudo-fixed giving the AI a flat research bonus to compensate for inferior Eureka performance, but that's really just sidestepping the issue.
 
Maybe the AI has been programmed to have as much trouble spotting goody huts, or remembering to pop them, as some of the You-tubers seem to be having? :rolleyes:
With the huts still being there very late, maybe the AI simply is programmed not to open goody huts, or maybe is not even capable to open them? I have heard that the reason for the late AI starts in BE was to encourage exploration. On Immortal ciV, all the huts would be gone almost immediately, making the exploration game less exciting and rewarding.
 
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