Morningcalm
Keeper of Records
Does the AI just not build advanced units ever? All I see are warriors and archers when the enemy appears in these Prince streams. 

Barbarian AI is quite good and also the civ AI is good when it comes to religious combat/building of religious units. Maybe it really is a thing of priorities.
On the other hand, Japan's hidden agenda is to explore as much as possible, yet Marb has already found 4 goody huts on Japan's home continent in 16xx AD. One of them only a few tiles away from Japan's cities. Seems he isn't that interested in exploring after all. Neither is anyone of the other 3 AI on that continent.Also, AI was doing some other good things in Marbozir's game too. Rome managed to capture Geneva early on, which was Marb's Suzerian at that time. AI Encampment placement seems to be fine, Spain seemed to try to settle another continents, etc.
Maybe the AI has been programmed to have as much trouble spotting goody huts, or remembering to pop them, as some of the You-tubers seem to be having?On the other hand, Japan's hidden agenda is to explore as much as possible, yet Marb has already found 4 goody huts on Japan's home continent in 16xx AD. One of them only a few tiles away from Japan's cities.
what bothers me is that AI tend to trade away their great work for 1 luxury resource.
I mean slots for them could be more valuable than actual works, for example. I imagine if you really focus on culture, you could pop a lot of Great People.A great work of writing give +4 culture +4 tourism so they are pretty valuable.
They do have Crossbows later on. But yeah, tons of outdated units. Which can't be produced later on, so either the AI was hiding them away for most of the game, or it has terrible, terrible scientific progress. Which may be caused by not getting Eurekas.
With the huts still being there very late, maybe the AI simply is programmed not to open goody huts, or maybe is not even capable to open them? I have heard that the reason for the late AI starts in BE was to encourage exploration. On Immortal ciV, all the huts would be gone almost immediately, making the exploration game less exciting and rewarding.Maybe the AI has been programmed to have as much trouble spotting goody huts, or remembering to pop them, as some of the You-tubers seem to be having?![]()