planetfall
Emperor
Thank you for the video. It's long so will take some time to digest.
There is a lot of truth in making the AI too strong and then no one likes to play as few like to play championship chess. It's too much work and not fun except for the few.
I agree with many posts here that the code is written by design to allow the human to make a come from behind win when all was lost. Some criticize little use of air power or modern armor by AI, but think this is a design to allow catchup. My primary annoyance here is the design decision to limit the AI city building even when tons of tiles are unused. The world does not have to be all one huge metro area, but by the same token, it shouldn't be all fallow federal forests/natural parks/unclaimed space.
For me, and maybe me only, a fun game is a good challenge, with steps to make steady progress towards winning. I don't care how long a game takes, I just love the slow and steady approach to building a strong empire.
What I miss most in civ6 are:
-- mid/late game races by civs to plant a city to claim a strategic resource.
-- ability to spy on a city and get ideas on how to build cities like an AI master, when their city is out-performing your city
-- automated workers/builders so all have to be manually directed. Slows down the game too much.
-- graphs of all civs progress in sci/military/etc
What I don't miss are:
-- corruption model to stop city planting
-- having map covered by railroads
-- limited options on creating the game for playtime.
What I'ld like to see in civ6/civ7 are:
-- more than one civ able to have a religious belief
-- Civ's UU not cheating in development by not requiring the strategic resource of the unit they replace, i.e. swordsman UU without iron dependency, or cavalry UU without horses dependency
-- match between graphics in tech tree and gameplay. Tech tree graphic for Stealth technology shows B-1 stealth bomber image, but game play is a jet bomber with B-52 image. Make it either stealth or jet, don't mix and match.
There's more, but hopefully this will fuel some more discussion.....
There is a lot of truth in making the AI too strong and then no one likes to play as few like to play championship chess. It's too much work and not fun except for the few.
I agree with many posts here that the code is written by design to allow the human to make a come from behind win when all was lost. Some criticize little use of air power or modern armor by AI, but think this is a design to allow catchup. My primary annoyance here is the design decision to limit the AI city building even when tons of tiles are unused. The world does not have to be all one huge metro area, but by the same token, it shouldn't be all fallow federal forests/natural parks/unclaimed space.
For me, and maybe me only, a fun game is a good challenge, with steps to make steady progress towards winning. I don't care how long a game takes, I just love the slow and steady approach to building a strong empire.
What I miss most in civ6 are:
-- mid/late game races by civs to plant a city to claim a strategic resource.
-- ability to spy on a city and get ideas on how to build cities like an AI master, when their city is out-performing your city
-- automated workers/builders so all have to be manually directed. Slows down the game too much.
-- graphs of all civs progress in sci/military/etc
What I don't miss are:
-- corruption model to stop city planting
-- having map covered by railroads
-- limited options on creating the game for playtime.
What I'ld like to see in civ6/civ7 are:
-- more than one civ able to have a religious belief
-- Civ's UU not cheating in development by not requiring the strategic resource of the unit they replace, i.e. swordsman UU without iron dependency, or cavalry UU without horses dependency
-- match between graphics in tech tree and gameplay. Tech tree graphic for Stealth technology shows B-1 stealth bomber image, but game play is a jet bomber with B-52 image. Make it either stealth or jet, don't mix and match.
There's more, but hopefully this will fuel some more discussion.....