I believe this game could have a lot more use on the waters, epecially during the "Golden Age of Piracy." Smuggling, ransom and purging cargo could be some rather nice features to this game.
I agree that the privateer should be able to hold passengers. If you look at Blackbeard's ship on Wikipedia it was a converted slave ship, but living conditions were extreme on slave ships. Also, a privateer's mission was different than a pirate ship as privateers were approved under law just to slow the other colonies down. Maybe, add a really fast pirate ship that could do some serious options. You could pay a pirate ship from an available list, not knowing the nationality or any specifics, and have them carry cargo through enemy lines. Anything like this, I think would be cool. Also when you capture the ship you could have a hold ship ransom order, and take gold or purge the cargo and/or destroy the ship in full. This could take about two turns to negotiate with the owner of the merchant ship. Or if you are being chased by pirates wouldn't it be nice to be able to purge your load if you know you are going to be outrun and pick up some speed to flee, I know silver/treasure can get really heavy.
What do ya'll think? This game needs some more creativity, I like the economic options, don't change that. I think some random/unknown/barabic native could take over the wagons every now and then. Treasure is way too much initially, it needs to be sporadic.
Moderator Action: Warned for piracy.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I agree that the privateer should be able to hold passengers. If you look at Blackbeard's ship on Wikipedia it was a converted slave ship, but living conditions were extreme on slave ships. Also, a privateer's mission was different than a pirate ship as privateers were approved under law just to slow the other colonies down. Maybe, add a really fast pirate ship that could do some serious options. You could pay a pirate ship from an available list, not knowing the nationality or any specifics, and have them carry cargo through enemy lines. Anything like this, I think would be cool. Also when you capture the ship you could have a hold ship ransom order, and take gold or purge the cargo and/or destroy the ship in full. This could take about two turns to negotiate with the owner of the merchant ship. Or if you are being chased by pirates wouldn't it be nice to be able to purge your load if you know you are going to be outrun and pick up some speed to flee, I know silver/treasure can get really heavy.
What do ya'll think? This game needs some more creativity, I like the economic options, don't change that. I think some random/unknown/barabic native could take over the wagons every now and then. Treasure is way too much initially, it needs to be sporadic.
Moderator Action: Warned for piracy.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889