Problem with civ3edit

Yea! I used it for months. When I found this site last week, I upgraded Civ3 and messed around with the graphics and played a few turns on games I had been playing fron senarios I generated from scatch with the editor. Things went swimingly until I tried to use the editor. I crashed immediately and I have been trying to find my way back to that old environment that allowed the editor to operate. :crazyeye:
 
Have you done a clean install from CD, then applied the upgrade to 1.21g, checked that it runs as a standard game, then added the editor into the folder? Making no other changes at all along the way?
 
Yes! I did all those things slowly and carefully, TWICE, just to make sure. That's what's making me crazy. It should work!
My Mac is a 15" Powerbook if that makes a difference.
 
The only thing I can think of that's changed from before, when it worked, to now is that you say "I upgraded Civ3 and messed around with the graphics and played a few turns on games I had been playing fron senarios I generated from scatch with the editor.
I wonder if some preferences got messed up during all that. You could try trashing the prefs files. That's two files in your home folder ... ~/Library/Preferences/CivIII Preferences and ~/Library/Preferences/com.westlake.Civ3.plist . I don't know if there are any editor preferences - can't see any.
 
AlanH said:
The only thing I can think of that's changed from before, when it worked, to now is that you say "I upgraded Civ3 and messed around with the graphics and played a few turns on games I had been playing fron senarios I generated from scatch with the editor.
I wonder if some preferences got messed up during all that. You could try trashing the prefs files. That's two files in your home folder ... ~/Library/Preferences/CivIII Preferences and ~/Library/Preferences/com.westlake.Civ3.plist . I don't know if there are any editor preferences - can't see any.

:goodjob:
It worked! :thanx: :band: [party] :beer:
 
Hmm. Is there any possibility that a utility could be created that could read a map file and build a minimap of it? This feature alone could prove to be intensely useful in mapmaking. I'm baffled as to what drove them to release the original editor with this basic feature. Heck, even something that would tell me what is water and what ain't would be a major help. Think it could be done?
 
It's certainly feasible. Something like .... this?

Here is the map from gotm 24 - Korea.

CocoaMapStat.jpg


I've already done a bit of work along those lines as you can see, and I can display a base terrain map from a .sav at any scale factor. Last time I was working on it I was trying to work out how to display the hills and mountains correctly, but I couldn't find the data that selects which picture to use for each tile, so this image has the same mountain everywhere, and the same hill. I also need to sort out the other terrain features, plus resources. Doing the same thing with a .bic would be no big deal ... just time :rolleyes:.
 
@Alan: Ask dianthus for that detail. :) He uses it in his tools, and the format is the same. I'm pretty sure its just and icon index into the graphics file, and most likely the index can be worked out from the index values for units in the units graphics. :)

P.S. => re converting Civ1.29f to 1.21f => it appears to be as simple as deleting a few bytes here-and-there. I'll try to get more detail over the next week or two. :)
 
Yes, I've looked at Dianthus' code but couldn't work out where he was getting it. I'm not certain he uses the in-game graphics, but I'm being lazy and trying to do so.

Re the 1.29/1.21 conversion, I'm sure that's true. I've had other priorities recently, but if you extract the details, I'll try to knock something up to do it. This would also be useful to convert Bluebox's gotm .bic and allow Mac players to create scenarios using the gotm units and civs.
 
Oh, Wow! This is getting exciting.
 
Back
Top Bottom