Problem with Exodus Gate/Promised Land

GerrardCapashen

Benalish Master-at-Arms
Joined
Dec 7, 2002
Messages
1,417
Location
Texas, U.S.A.
I launched a lasercom satellite and built an Exodus Gate, but I haven't had any settlers come through it. Is there anything else you have to do to get them to spawn? The quest log isn't giving me any help and ARC is getting close to a Supremacy victory. Any advice is much appreciated!
 
You have to select the gate and click an action button down in the lower-left of the screen (where unit actions like fortify and such are found). Took me a few turns to figure it out myself.
 
Also the settlement is just a little one-tile city. Doesn't turn into anything usable. So little corners you aren't working where you can just dump them in safety is good. Normal city placing rules apply for range though.
 
^^I am glad i found this thread. Too bad I wasted a 100 TURNS trying to figure it out.
 
But really, this is really annoying.

True, it's not entirely intuitive how to use it but if you read the Civilopedia in the game, it tells you to activate the gate. This is done simply by clicking on it. It's not really all that difficult. :D Reading about it in-game or here on these boards helps.

FWIW, I thought the initial placement of this 'wonder' was a tad confusing because I've never seen it in the Civ series before. But remember, nothing bad happens if you save your game first and then 'play' around and see what happens. ;)
 
Promise Land Victory is the hardest victory for me.

The first time I tried to do it, I was so pissed with the 1 tile movement of the settler that I end up rushing all the Harmony affinity and get the Harmony Victory instead.

The second time I did it successfully. I prepared magrails and phasal tranposters in advance. Though I think it really depend on the map size and the number of players.
 
^^Yeah--it is slow going moving those settlers (as well as having areas for settlements).

Thankfully I had read about having magrails all set up to speed things along.
 
Purity win is the most fun (I think) but it's also the most vulnerable, by far. In addition to having to protect the gate, just like Supremacy protects theirs and Harmony protects the mind flower, Purity also has to settle four cities (basically) that are completely defenseless. If the AI collaborated and attack all at once, it should be close to impossible to defend four useless cities against 4+ opponents, even if you had ~5-6 units at each city.

Still, the most fun :)
 
make purity even more fun and edit the values so you need to build more cities :p
 
make purity even more fun and edit the values so you need to build more cities :p
It would be cool if (once the gate was open) you would get an option to convert conquered cities. Take over an enemy city and you can puppet, raise, conquer, or convert for Earth settlers.
 
Prepping roads/magrails is a godsend. Being able to bring a settler in, then move it to the city and settle there in one turn massively speeds up the victory. Instead of having to bring it in, then wait 5 turns as it walks to the settlement, and then settles.

Find a city with at least 4 usable empty tiles, and place military unit to "hold" them open so nobody accidentally snatches them up. Then start building roads there ahead of time. Massively helpful.
 
I am so glad I read this thread before I attempted this victory condition. I had five settlement spots all magrailed up before my gate even finished.
 
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