In my last 5 campaigns that I played during last two months I've encountered serious problem with Ideologies. Every civ (aside from China) would always pick freedom (no matter the circumstances - if I was the first one to pick freedom or different ideology or if I was behind in culture). Almost every game was on different vox populi version (staring with latest stable version, my current campaign on latest beta patch). Since I didn't notice anyone else reporting this issue, I've come to believe that there must be an issue on my end.
I'm playing mega campaigns on giant earth map (ynaemp) usually with around 40 civs (including custom ones that are supposed to be compatible with Vox Populi). No bad events, no vasalization and no diplomatic victory as settings. Is one of above setting choices affecting that badly ideology system?
As a side note, great work with the stability of the mod. When I first tried out Community Patch (3-4 years ago) I couldn't get past turn 250 on ynaemp map, while now I can easily finish campaigns (no crashes till the game end on turn 430 in my last finished game)
I'm playing mega campaigns on giant earth map (ynaemp) usually with around 40 civs (including custom ones that are supposed to be compatible with Vox Populi). No bad events, no vasalization and no diplomatic victory as settings. Is one of above setting choices affecting that badly ideology system?
As a side note, great work with the stability of the mod. When I first tried out Community Patch (3-4 years ago) I couldn't get past turn 250 on ynaemp map, while now I can easily finish campaigns (no crashes till the game end on turn 430 in my last finished game)