Problem with Interface after Merging

cybrxkhan

Asian Xwedodah
Joined
Aug 10, 2006
Messages
9,687
Location
The Universe
Hello all!

I was merging Orion's Inquisition Mod into my mod, World of Legends. Everything worked out fine, except for one thing - the leader/civilization scoreboard (the one to the right of one's screen that shows all the leaders/civilizations and their scores, religions, and so forth) will not show up.

I attempted the obvious solution of clicking on the red check mark button, but it does seem that somehow the leader/civilization scoreboard will not show up.

Does anyone know what could be causing this, and perhaps where in the CvMainInterface.py I can find out how to fix this?

Thanks in advance.
 
Might be a bit difficult to compare (long), but this is the code, which is used for that:
Spoiler :

PHP:
	def updateScoreStrings( self ):
	
		screen = CyGInterfaceScreen( "MainInterface", CvScreenEnums.MAIN_INTERFACE )

		xResolution = screen.getXResolution()
		yResolution = screen.getYResolution()
		
		screen.hide( "ScoreBackground" )
		
		for i in range( gc.getMAX_PLAYERS() ):
			szName = "ScoreText" + str(i)
			screen.hide( szName )

		iWidth = 0
		iCount = 0
		iBtnHeight = 22
		
		if ((CyInterface().getShowInterface() != InterfaceVisibility.INTERFACE_HIDE_ALL and CyInterface().getShowInterface() != InterfaceVisibility.INTERFACE_MINIMAP_ONLY)):
			if (CyInterface().isScoresVisible() and not CyInterface().isCityScreenUp() and CyEngine().isGlobeviewUp() == false):

				i = gc.getMAX_CIV_TEAMS() - 1
				while (i > -1):
					eTeam = gc.getGame().getRankTeam(i)

					if (gc.getTeam(gc.getGame().getActiveTeam()).isHasMet(eTeam) or gc.getTeam(eTeam).isHuman() or gc.getGame().isDebugMode()):
						j = gc.getMAX_CIV_PLAYERS() - 1
						while (j > -1):
							ePlayer = gc.getGame().getRankPlayer(j)

							if (not CyInterface().isScoresMinimized() or gc.getGame().getActivePlayer() == ePlayer):
								if (gc.getPlayer(ePlayer).isAlive() and not gc.getPlayer(ePlayer).isMinorCiv()):

									if (gc.getPlayer(ePlayer).getTeam() == eTeam):
										szBuffer = u"<font=2>"

										if (gc.getGame().isGameMultiPlayer()):
											if (not (gc.getPlayer(ePlayer).isTurnActive())):
												szBuffer = szBuffer + "*"

										if (not CyInterface().isFlashingPlayer(ePlayer) or CyInterface().shouldFlash(ePlayer)):
											if (ePlayer == gc.getGame().getActivePlayer()):
												szTempBuffer = u"%d: [<color=%d,%d,%d,%d>%s</color>]" %(gc.getGame().getPlayerScore(ePlayer), gc.getPlayer(ePlayer).getPlayerTextColorR(), gc.getPlayer(ePlayer).getPlayerTextColorG(), gc.getPlayer(ePlayer).getPlayerTextColorB(), gc.getPlayer(ePlayer).getPlayerTextColorA(), gc.getPlayer(ePlayer).getName())
											else:
												szTempBuffer = u"%d: <color=%d,%d,%d,%d>%s</color>" %(gc.getGame().getPlayerScore(ePlayer), gc.getPlayer(ePlayer).getPlayerTextColorR(), gc.getPlayer(ePlayer).getPlayerTextColorG(), gc.getPlayer(ePlayer).getPlayerTextColorB(), gc.getPlayer(ePlayer).getPlayerTextColorA(), gc.getPlayer(ePlayer).getName())
										else:
											szTempBuffer = u"%d: %s" %(gc.getGame().getPlayerScore(ePlayer), gc.getPlayer(ePlayer).getName())
										szBuffer = szBuffer + szTempBuffer

										if (gc.getTeam(eTeam).isAlive()):
											if ( not (gc.getTeam(gc.getGame().getActiveTeam()).isHasMet(eTeam)) ):
												szBuffer = szBuffer + (" ?")
											if (gc.getTeam(eTeam).isAtWar(gc.getGame().getActiveTeam())):
												szBuffer = szBuffer + "("  + localText.getColorText("TXT_KEY_CONCEPT_WAR", (), gc.getInfoTypeForString("COLOR_RED")).upper() + ")"
											if (gc.getPlayer(ePlayer).canTradeNetworkWith(gc.getGame().getActivePlayer()) and (ePlayer != gc.getGame().getActivePlayer())):
												szTempBuffer = u"%c" %(CyGame().getSymbolID(FontSymbols.TRADE_CHAR))
												szBuffer = szBuffer + szTempBuffer
											if (gc.getTeam(eTeam).isOpenBorders(gc.getGame().getActiveTeam())):
												szTempBuffer = u"%c" %(CyGame().getSymbolID(FontSymbols.OPEN_BORDERS_CHAR))
												szBuffer = szBuffer + szTempBuffer
											if (gc.getTeam(eTeam).isDefensivePact(gc.getGame().getActiveTeam())):
												szTempBuffer = u"%c" %(CyGame().getSymbolID(FontSymbols.DEFENSIVE_PACT_CHAR))
												szBuffer = szBuffer + szTempBuffer
											if (gc.getPlayer(ePlayer).getStateReligion() != -1):
												if (gc.getPlayer(ePlayer).hasHolyCity(gc.getPlayer(ePlayer).getStateReligion())):
													szTempBuffer = u"%c" %(gc.getReligionInfo(gc.getPlayer(ePlayer).getStateReligion()).getHolyCityChar())
													szBuffer = szBuffer + szTempBuffer
												else:
													szTempBuffer = u"%c" %(gc.getReligionInfo(gc.getPlayer(ePlayer).getStateReligion()).getChar())
													szBuffer = szBuffer + szTempBuffer
											if (gc.getTeam(eTeam).getEspionagePointsAgainstTeam(gc.getGame().getActiveTeam()) < gc.getTeam(gc.getGame().getActiveTeam()).getEspionagePointsAgainstTeam(eTeam)):
												szTempBuffer = u"%c" %(gc.getCommerceInfo(CommerceTypes.COMMERCE_ESPIONAGE).getChar())
												szBuffer = szBuffer + szTempBuffer
										
										bEspionageCanSeeResearch = false
										for iMissionLoop in range(gc.getNumEspionageMissionInfos()):
											if (gc.getEspionageMissionInfo(iMissionLoop).isSeeResearch()):
												bEspionageCanSeeResearch = gc.getPlayer(gc.getGame().getActivePlayer()).canDoEspionageMission(iMissionLoop, ePlayer, None, -1)
												break
										
										if (((gc.getPlayer(ePlayer).getTeam() == gc.getGame().getActiveTeam()) and (gc.getTeam(gc.getGame().getActiveTeam()).getNumMembers() > 1)) or (gc.getTeam(gc.getPlayer(ePlayer).getTeam()).isVassal(gc.getGame().getActiveTeam())) or gc.getGame().isDebugMode() or bEspionageCanSeeResearch):
											if (gc.getPlayer(ePlayer).getCurrentResearch() != -1):
												szTempBuffer = u"-%s (%d)" %(gc.getTechInfo(gc.getPlayer(ePlayer).getCurrentResearch()).getDescription(), gc.getPlayer(ePlayer).getResearchTurnsLeft(gc.getPlayer(ePlayer).getCurrentResearch(), True))
												szBuffer = szBuffer + szTempBuffer
										if (CyGame().isNetworkMultiPlayer()):
											szBuffer = szBuffer + CyGameTextMgr().getNetStats(ePlayer)
											
										if (gc.getPlayer(ePlayer).isHuman() and CyInterface().isOOSVisible()):
											szTempBuffer = u" <color=255,0,0>* %s *</color>" %(CyGameTextMgr().getOOSSeeds(ePlayer))
											szBuffer = szBuffer + szTempBuffer
											
										szBuffer = szBuffer + "</font>"

										if ( CyInterface().determineWidth( szBuffer ) > iWidth ):
											iWidth = CyInterface().determineWidth( szBuffer )

										szName = "ScoreText" + str(ePlayer)
										if ( CyInterface().getShowInterface() == InterfaceVisibility.INTERFACE_SHOW or CyInterface().isInAdvancedStart()):
											yCoord = yResolution - 206
										else:
											yCoord = yResolution - 88
										screen.setText( szName, "Background", szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, xResolution - 12, yCoord - (iCount * iBtnHeight), -0.3, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_CONTACT_CIV, ePlayer, -1 )
										screen.show( szName )
										
										CyInterface().checkFlashReset(ePlayer)

										iCount = iCount + 1
							j = j - 1
					i = i - 1

				if ( CyInterface().getShowInterface() == InterfaceVisibility.INTERFACE_SHOW or CyInterface().isInAdvancedStart()):
					yCoord = yResolution - 186
				else:
					yCoord = yResolution - 68
				screen.setPanelSize( "ScoreBackground", xResolution - 21 - iWidth, yCoord - (iBtnHeight * iCount) - 4, iWidth + 12, (iBtnHeight * iCount) + 8 )
				screen.show( "ScoreBackground" )
 
Hello all!
Does anyone know what could be causing this, and perhaps where in the CvMainInterface.py I can find out how to fix this?

Thanks in advance.

One thing to check is that, because of Python's (RIDICULOUS) tab indent based scope system for for loops and if statements,, if you used a merge tool, make sure you set it not to ignore whitespace so you can see the differences.

You probably know this already but it gave me the opportunity to say that Python's indent system is RIDICULOUS. ;D
 
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