Problem with making new unit

LordTaarn

Chieftain
Joined
Aug 17, 2007
Messages
1
I was trying to make a new unit and did everything right except that instead of the chosen image, the settler image appears in the area in the city that shows what is currently being produced. But in then list where you select what unit\building you want to build, the correct image is displayed. The correct animation shows as well after you select the unit, as before you select the unit you see the settler image:confused: (Of course, I can use my imagination and pretend that invisble dreadnought can also disguise itself as a settler:lol: )

And I assume you just can't make a air unit that can transport land units:(

Also the game I'm currently am playing is Test of Time, the Extended original. And I also was wondering if there was a way to make the Aliens and Humans actually be friendly.

Thanks:)
 
LordTaarn said:
I was trying to make a new unit and did everything right except that instead of the chosen image, the settler image appears in the area in the city that shows what is currently being produced. But in then list where you select what unit\building you want to build, the correct image is displayed. The correct animation shows as well after you select the unit, as before you select the unit you see the settler image:confused: (Of course, I can use my imagination and pretend that invisble dreadnought can also disguise itself as a settler:lol: )
It might help if you explained what you did. I'm guessing that in your Original directory you've replaced unit00.spr with unit68.spr (the sprites for the animations) and the settler icon in units.bmp with the dreadnought icon from the same file. I'll assume that's the case in my answer. The graphic you see on the map when the unit is not selected and also in the city production box is the one from static.spr. Therefore, unless you want to disable sprites altogether, you're going to have to edit that file. For that you'll need to download Mercator's CivSprite utility.

Read Mercator's readme file (he gets cranky when you don't). Backup static.spr. Create a new directory and export the sprites from the static.spr file in your Original directory to that location. To replace the settler with the dreadnought, you need to replace the images in the 5 settler frames (Static-000 - Static-004, images and masks) with those from the 5 dreadnought frames (Static-340 - Static-344). Import back to static.spr.

I guess if all of that is too much hassle you could rename your static.spr. The icons from units.bmp will be displayed instead. However, you'll lose the tribe colours normally displayed by the static sprites.

LordTaarn said:
And I assume you just can't make a air unit that can transport land units:(
No, but there's a workaround that has been used in some scenarios. Give a naval unit with holds the paradrop ability (with increased range). Of course, once it's landed it can't move again unless it lands on another city, an airbase or adjacent to ocean.

LordTaarn said:
Also the game I'm currently am playing is Test of Time, the Extended original. And I also was wondering if there was a way to make the Aliens and Humans actually be friendly.
I don't know a lot about that game, but I had a quick look through the events file. I see that diplomacy has been disabled between aliens and humans. If you really fancy a chat with the aliens you could open up the events.txt in the ExtendedOriginal directory and comment out (using semi-colons) the two Negotiation events at the beginning of the file. You'll need to start a new game for it to take effect. Of course, the aliens will probably turn out to be just as unfriendly as the other humans. ;)
 
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