j_mie6
Deity
So, in my mod I have an improvement called a canal, and it allows any naval unit through, in order to lake jump etc. If I lay out a canal and set a trireme to auto explore it will pathfind through the canals, quite happily.
But if I try and set up a trade route between two oceans connected via a canal (the same canal the triremes will happily travel through), it will not display the trade route as valid and I can't make it.
So my question is; Where can I make it so that pathfinding for trade routes takes into account any improvement that ActsAsCanal() when working out if a route is valid?
Thanks,
Jamie
But if I try and set up a trade route between two oceans connected via a canal (the same canal the triremes will happily travel through), it will not display the trade route as valid and I can't make it.
So my question is; Where can I make it so that pathfinding for trade routes takes into account any improvement that ActsAsCanal() when working out if a route is valid?
Thanks,
Jamie