"Problem" with Worker in my MOD

Arne

King
Joined
Apr 24, 2001
Messages
890
Location
Rostock (GER)
It's just a strange thing. I'm working on a mod, where workers needs a ressource to be buildable. All seems to be okay, until I founded a second city. It was some kind of playtest, so I simply played around a little and after a few rounds I start to build a settler and then I founded the 2nd City on top of a wine-ress (this is NOT the ress. necessarily for building workers). All clear so far. But then:

When I looked into the city-screen, I noticed it was now possible to build workers in this city. :crazyeye: How could this be? There where NO ressources (exept wine), no roads to somewhere, but I could build workers in this single city. Without having the ressource on the map. But within the city there was one. Again: Not on Map, but in city. And city was build on (lux) wine. :confused:

Any ideas what happens?

(No, I haven't a save, and also no screenshot. I actually don't know if I could repeat this thing.)
 
First of all, why would you want to have a Worker that requires a resource? That will put the AI at a serious disadvantage, since it's not always the smartest at connecting resources. And if it doesn't have one close by, you've severely crippled it's possible development.

Second, I've noticed that the game sometimes gets confused if you build a city on top of a resource. It will sometimes treat it as if it were another resource altogether. That will straighten itself out as soon as you connect it to your capital.
 
First of all, why would you want to have a Worker that requires a resource?
Let me say so... simply to limit the human player and adding fun. ;) That means, the AI has "own" workers with different names and can build them without having ressources. And they did. Humans can't without ressources. Shouldn't can't. :rolleyes:

Second, I've noticed that the game sometimes gets confused if you build a city on top of a resource. ...
Oh, did it? Well, seems so. I build nearly never cities on top of ressources, so I didn't notice that until now. It looked strange to me. IMHO this should be fixed with the next patch.
 
Originally posted by Arne


Oh, did it? Well, seems so. I build nearly never cities on top of ressources, so I didn't notice that until now. It looked strange to me. IMHO this should be fixed with the next patch.

I'm taking a wild guess here but the resource you need for Workers is Iron. I've noticed in a few of my games that another resource that's not yet connected to my capital tends to show up as being Iron. Once that city is properly connected to my Palace, it appears in the city view as what it really is.
 
Originally posted by Willem


I'm taking a wild guess here but the resource you need for Workers is Iron. I've noticed in a few of my games that another resource that's not yet connected to my capital tends to show up as being Iron. Once that city is properly connected to my Palace, it appears in the city view as what it really is.
Sorry, no. It isn't iron it's somthing other, replace a modern strategical ressource. And the ressource is not using the place of iron, becouse iron is still in use for this Aincient Mod.

Did you notice this thing for different ressources too? And is the ressource, where the city is placed on, everytime the same? May be, there are some kind of "logical connections" behind... If there where, it should be possible, to use this for a scn.
 
Originally posted by Arne


Did you notice this thing for different ressources too? And is the ressource, where the city is placed on, everytime the same? May be, there are some kind of "logical connections" behind... If there where, it should be possible, to use this for a scn.

It doesn't even have to be right under the city, just a road within city borders is enough, or a colony. It just occurs when that resource, and it's nothing specific, is connected to a city but not to the capital. Once I connect to my Palace, the resource starts showing up properly. And it doesn't happen all the time, just occasionaly the game seems to get confused.
 
It seems you know this for longer time already. Is it something that is reported to Firaxis also "long" time ago? To me its new, but nobody else then you is answering here, that makes me wonder. This way it seems, everybody know it and everybody "use" it.
So if, anybody find out the "confusing logical connections" ;) behind? Is this happens only on certain terrain, with certain ressources, on other, very certain circumstances...? Or is it like Willem said: the game seems to get confused and no repeatable things are there?
 
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