Problems conquering the world early

TheViking

The world is not enough
Joined
Mar 31, 2001
Messages
776
Location
The N hemisphere near fire and ice
I have recently been trying to conquer the world as early as possible in a normal size world at deity level instead of aiming for a big score since this should take less time (but actually it doesn't since the number of games increases...). My record is 1530 AD. My strategy is to build lots of cities early on with overlapping city radius. By doing this I get at least two times as many cities by 1 AD as I do by aiming for big cities
by having no overlap. This means I can easily fight two or even three major wars at the same time and I get way ahead of the AI both economically and in science.

However my 1530 AD record doesn't look impressive compared to some of the finishing dates I've seen here. One of my big problems is "new" civs that appear when I eliminate the "original" civs. These can be difficult to find since at first they consist of a single city at an often obscure location. So I have to establish a big "intelligence network" consisting of lots explorers and diplomats/spies occupying every landmass/island in the world. Even this doesn't seem to be sufficient as there seems to be a bug involving the appearance of new civs. If I destroy a civ a settler of the same color appears somewhere (this is normal). If I have a military unit nearby and kill it a new settler from the *same* civ
sometimes (possibly always) immediately appears somewhere else. This can be a huge problem if the settler doesn't found a city soon since in that case it seems impossible (or at least extremely difficult) to eliminate this particular civ !! The same thing applies if I destroy a city on the same turn (and possibly next turn as well) it is founded - a settler from the same civ may appear somewhere else. Has anyone seen this bug (?) and how do you deal with it ?

Also for these extremely early finishing dates (centuries before my 1530 AD finish): Do you turn on the "Don't Restart Eliminated Players" option ?

TheViking
 
Can you not just click the "do not restart eliminated players" box on the custom rules section?
 
Were you even lisining to him?
He was asking if people DO click that button for there early conquering!
me I dont because I feel thats like cheating too and the best time I have gotten was 1000BC
and that was just luck for how little amount of people restarted and how I found them quickly! and It was a small map not a normal map In a small map they have less places to hide
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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"
 
yes,most fast conquest games will be with no restart.
Nothing wrong with seeing how fast you can conquer with re-spawning though.
 
how fast have you taken out enemy civs when the devil
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releases his evil spawns
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viking.gif
cyclops.gif
chef.gif
vampire.gif
dizzy.gif
in the form of new civs!

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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"
 
If you're looking for a lark, customize a small, square landscape of pure grassland, and send forth your settler and whatever he finds to conquer the other tribes, who are only a few tiles away! This way, I can win in 3500BC.

Of course, in my greatness, I can just as easily do that on a real world map
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CoH: Back, after a long hibernation with many fat, lady hippos and daily donut delivery.
 
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