problems with the game and the edit

red belly

Chieftain
Joined
Aug 3, 2008
Messages
10
when i try to load a save file it loads to 8% then says...

DatalO operation system error:lsnc

DatalO error

then i click ok and another screen says...

load error

error reading file

<the location of the saved game>

and i don't get to continue the saved game


with the civ edit the whole place where the ocean tiles are ment to be is blank and if i click on terrain it says

civ3 editor

Assertion failed, file: Civ3EditView.cpp, line: 2510

and if i click resources its the same

Assertion failed, file: Civ3EditView.cpp, line: 2536

and if i click anything else it crashes i badly need help
 
Hi, welcome :wavey:

The DataIO error usually means that the file you are trying to load was created in a newer version of Civ3. The Civ3Edit errors could be to do with similar issues.

A couple of questions:

1. There are two versions of Civ3 for Macs. The old original Civ3 from MacSoft, and the current Civ3 Complete from Aspyr. MacSoft's version had several patches, and Aspyr's has also had a few. Which one are you trying to use?

2. Did you save the file that you are trying to load yourself, and did you use the same version of Civ3 to save it as you are using to load it?

3. Civ3Edit will only work with version 1.21g of the old MacSoft Civ3. Is that what you are using?

4. Finally, what Mac hardware are you running, and what version of Mac OS X?
 
1. im using macsofts version and i havent updated it

2. yeah i save it from my game and im loading it from the same one i saved it with

3. wow i didnt realise its version 1.16f

4. i have os x 10.3.9
 
I recommend you find the updater to version 1.21g. Lots of things changed in the patches, and the files are not compatible.

There may also be problems if you are on an Intel CPU, because byte order is reversed in this case, and the saves may not be readable. Intel CPUs came along way after MacSoft last updated the Civ3 software.
 
i got a new problem when my workers walked past my rifleman my rifle
killed them and a modern armour in a transport killed another modern armour in the transport and it said on my garrison i had a rifleman and a swordman but i right clicked on the city and there was no swordman

ive updated to 1.21g btw
 
You still haven't said what Mac hardware you are using.

Is this a modded game? If so it sounds as though the scenario is corrupted.
 
Alan, if he is on 10.3.9, I do not think that he can be using an Intel machine. I do not think that 10.3.9 runs on an Intel box. Also, Red Belly, once you are using the upgrade, if you upgrade your system to 10.4, your editor will look a little weird, lots of pink triangles.
 
im using a power pc im all good now ty alanh and timerover51
 
i have yet another problem :(:( when i complete a wonder instead of the splash screen the game crashes it make me angry :deadhorse: he he

________________________________________________________________
spartans... we got a budget increase :spear:
 
Is there a crash log? Have you checked that the wonder splash images are actually in place where they are supposed to be?
 
there was crash log for some reason and i back the whole art section and modded the real 1 (e.g graphics). when it started i replaced the splash screen with the original and it still didnt work so i replaced the art folder with the original but still work
 
there was crash log for some reason
What does the crash log say? Or did you miss out "no" from this sentence? I'm sure there would be a crash log. Have you opened /Applications/Utilities/Console, and looked in ~/Library/Logs/CrashReporter/ ?


so i replaced the art folder with the original but still work
Does this mean it *does* work now, or not?
 
lol i forgot to check the library it said

Path: /Users/:king::blush::goodjob::cry:/games/Civilization III/Civilization III
Version: ??? (???)
PID: 480
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000008

Thread 0 Crashed:
0 Civilization III 0x004ccf8c draw_translucent__10Civ3SpriteFP6BufferiifP11Civ3Paletteb + 0xc
1 <<00000000>> 0x0105ac84 0 + 0x105ac84
2 Civilization III 0x0066e424 on_redraw__12WonderSplashFv + 0xe4
3 Civilization III 0x004d4f2c show__3WinFi + 0xbc
4 Civilization III 0x0066e2a0 drawWonder__12WonderSplashFiP4City + 0x4c0
5 Civilization III 0x004f2c8c set_fac__4CityFii + 0x48c
6 Civilization III 0x004fc878 baseFacProduction__4CityFv + 0x4d8
7 Civilization III 0x004fcd7c baseProduction__4CityFv + 0x25c
8 Civilization III 0x00503960 baseUpkeep__4CityFv + 0x2d0
9 Civilization III 0x005e153c faction_upkeep__6LeaderFv + 0xcbc
10 Civilization III 0x005621cc gameUpkeep__Fv + 0x10c
11 Civilization III 0x00562488 control_game__Fb + 0x228
12 Civilization III 0x00535768 run__13Civilization3Fiib + 0x48
13 Civilization III 0x005f429c WinMain + 0x26c
14 Civilization III 0x0041f5fc main + 0x52c

Thread 1:
0 libSystem.B.dylib 0x90007878 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x900073f8 mach_msg + 0x38
2 com.unsanity.ape 0xc0001b54 __ape_agent + 0x128
3 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

Thread 2:
0 libSystem.B.dylib 0x90018e38 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e9d4 _pthread_cond_wait + 0x268
2 ...ple.CoreServices.CarbonCore 0x902da4d8 TSWaitOnSemaphoreCommon + 0xb0
3 ...ickTimeComponents.component 0x991f5804 ReadSchedulerThreadEntryPoint + 0x14b4
4 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

Thread 3:
0 libSystem.B.dylib 0x90018e38 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e9d4 _pthread_cond_wait + 0x268
2 ...ple.CoreServices.CarbonCore 0x902da4d8 TSWaitOnSemaphoreCommon + 0xb0
3 ...ple.CoreServices.CarbonCore 0x902da35c _Z15AsyncFileThreadPv + 0x38
4 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

Thread 4:
0 libSystem.B.dylib 0x90007878 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x900073f8 mach_msg + 0x38
2 com.apple.CoreFoundation 0x901c2258 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x901c69e4 CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x9910b4b8 _ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x9910b2ec _ZN9CAPThread5EntryEPS_ + 0x30
6 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

Thread 5:
0 libSystem.B.dylib 0x90018e38 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e9d4 _pthread_cond_wait + 0x268
2 com.apple.audio.CoreAudio 0x9910def8 _ZN7CAGuard7WaitForEy + 0xdc
3 com.apple.audio.CoreAudio 0x9910ddf8 _ZN7CAGuard9WaitUntilEy + 0x130
4 com.apple.audio.CoreAudio 0x99128cec _ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x99129894 _ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x9910b2ec _ZN9CAPThread5EntryEPS_ + 0x30
7 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

Thread 6:
0 libSystem.B.dylib 0x900147a8 semaphore_wait_trap + 0x8
1 ...ickTimeComponents.component 0x9971ad24 QTThreadWaitSignal + 0x64
2 ...ickTimeComponents.component 0x9927a960 audioprepThreadEntry + 0x60
3 ...ickTimeComponents.component 0x9971a9e4 start_thread + 0x54
4 libSystem.B.dylib 0x90024930 _pthread_body + 0x28

PPC Thread State:
srr0: 0x004ccf8c srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x44802442 xer: 0x00000004 lr: 0x0066e424 ctr: 0x00436820
r0: 0x0066e424 r1: 0xbfffeb50 r2: 0x01010000 r3: 0x00000000
r4: 0x01303324 r5: 0x0000015f r6: 0x0000006d r7: 0x0000002a
r8: 0x00000000 r9: 0x00000000 r10: 0x00000103 r11: 0x0a73b8b0
r12: 0x0100c2c4 r13: 0x00000000 r14: 0x00000000 r15: 0x80000000
r16: 0x011b70a4 r17: 0x011a9640 r18: 0x0109debc r19: 0x00000000
r20: 0x000000c8 r21: 0x000000c8 r22: 0x00000091 r23: 0x01077760
r24: 0x0109debc r25: 0x01303134 r26: 0x00000003 r27: 0x011b7158
r28: 0x01041578 r29: 0x006a8f18 r30: 0x013030b0 r31: 0x01057f40

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0x99106000 - 0x99106fff com.apple.audio.units.AudioUnit 1.3.3 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x99108000 - 0x9916ffff com.apple.audio.CoreAudio 2.1.3 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x991af000 - 0x991ccfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x991de000 - 0x99ff9fff com.apple.QuickTimeComponents.component 7.5 (861) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a170000 - 0x9a186fff com.apple.QuartzCore 1.3 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x9a193000 - 0x9a255fff com.apple.audio.units.Components 1.3.4 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0xc0000000 - 0xc000ffff com.unsanity.ape 2.0.2 /Library/Frameworks/ApplicationEnhancer.framework/Versions/A/ApplicationEnhancer


quite a mouthful
 
Sorry, no idea. It's clearly crashing while trying to draw the splash screen, but I don't know whether that's because there is no wonder splash image to display, or because the image is corrupt, or some other issue. How much memory do you have? What size map are you playing on? Does this happen for every wonder or a specific one? Is it crashing in the early or late game?

I don't recall whether you can turn off wonder splash screens in version 1.21g - if so, that might be a workround.
 
How much memory do you have?i have 256mb memory ( ive only got the old imac)
What size map are you playing on? all sizes
Does this happen for every wonder or a specific one? ive tried 2 or 3 from each era
Is it crashing in the early or late game? both
 
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