And that is why you guys rock!

I was actually wondering in my current game, why the AI city populations actually seemed lower than they were in the previous game(which was practically on the same map with the same civs starting in the same locations).
Because of this I am trying to be very careful with the excel table reader. I don't know how to MOD, so I am only reading what is there. As long as I get files with correct syntax I am ok. Working on buildings table. Wow! that has a lot of columns in it.
I am thinking perhaps that my larger AI changes may have had the opposite effect to what I had wanted them to do.
But perhaps correctly updated city size designations will spur the AI into action. Another option I have is changing some of the flavors for the city sizes themselves. I believe that small city size gives a growth flavor of 15, so I could give medium sized cities something like 5-10.
Sometime in the next couple days I may load an initial version of V8 onto sourceforge which will include some of these incremental improvements.
Btw, the city distance would be in the global defines as opposed to AI global defines. So a min city distance of 3 will be included in V8 and it will be in the globaldefines.xml.
I like the distance. Depending on how the ai plays I might even say 4, but that is more a preferance.
Cool, I will see if I can try it out tomorrow maybe.
Color coding would be great for quick scans of the text walls.
I know it is a long video; but if you check out the explanation you can see how useful the colors are for spoting changes. I have a weird issue where the total row is getting colored and not clearing color when you clear tables. I am not worried though as when it loads the files it seams to set the right colors. I think it might be possible to have an issue though.
Due to this I am considering adding white to the entire table on load if it doesn't have another color. White and nothing are too diffrent things to excel. I would prefer nothing; but have to dig into that.
Back to the buildings table after this.
They have always been a little ICS, though I do see it standing out more in the latest version. It hasn't helped them keep up, but I expanded pretty vigorously.
Well I am justing hitting renasuance. I wipped two civs out at start fairly early. I am only now starting to get 3 production cities going army strong. I have been worried of a DOW but hasn't happened.
A note I am on V0.7 so as soon as I hit the issue tech will consider game over. I'm not going to try and keep game. They arn't worth that much to me.
I am running marathon and it is way diffrent than quick. I beleive you always play standard? I think that I might have to play that as the balance between quick and marathon is diffrent. Quick seems a lot easier than marathon. I feel like I get kicked in the teeth tech wise.
Maybe not though. I did take out two civs and am alost to good army production cities.
Over units? You mean too many?
It seems to me like the AI is parking less units in it's borders, but I don't have any good spies at the moment. When they attacked one of my cities it was with no less than 15 units though. Too bad for all those rivers in their way or they might have taken a city.
Sorry bad choice of words. Yes to many. I am seeing more now; but in marathon I think it is because you tech to fast in relation to building things. This was issue with vanilla though.
I know some have changed the eras to fix this. You might consider later for balance looking at tech at 200%, buildings 150%, and units at 100%. This might cause the too many units though; so some tweaking.
When you load the save it CtD's? Is your save from a prior version or did you ever update V7 from sourceforge while playing on that save? If so, then it is probably because your save was on an old version that is mismatched. Unfortunately unless you have the old version somewhere, your save is done for.
Best to only update versions in between games.
If that isn't the problem, then you may have reached a CtD wall that is pretty common with the game in general. If you have some specifics though, it could help for future CtD comparisons(if it is in fact the mod).[/QUOTE]
Can't wait for V8.
hmmmm i'm unlucky ?
just downloaded V8 2 mins agoo and i have installed, then activate it and unactivate v7 (i only have activated the v8).
i have loading a save i done the 18.12.10 the v7 mod i have is the 16.12.10 version.
the result is : direct crash with a windows message (i don't read it i admit ... hem) and back to the desktop..... hmmmm must i need to keep the v7 activated? or just retry? or if needed just start a new game? (no trouble for me to start a new game because each update of teh mod add news, or modified things then teh game is always better each start) my game is 86 turns only.
If it happens more than once and you don't mind. I would think starting a new game might be best. When you start switching around versions it might be dificult to find out what the issue is.