Hi Decimatus
I was perusing your CIV5GlobalAIDefines to add an entry to increase minimum city distance and noticed a small mistake in your CITY_POP_THRESHOLD entries. In the Update it says <Where Type and it should say <Where Name.
I changed my local copy, you might want to include the change in your future release.
And that is why you guys rock!

I was actually wondering in my current game, why the AI city populations actually seemed lower than they were in the previous game(which was practically on the same map with the same civs starting in the same locations).
I am thinking perhaps that my larger AI changes may have had the opposite effect to what I had wanted them to do.
But perhaps correctly updated city size designations will spur the AI into action. Another option I have is changing some of the flavors for the city sizes themselves. I believe that small city size gives a growth flavor of 15, so I could give medium sized cities something like 5-10.
Sometime in the next couple days I may load an initial version of V8 onto sourceforge which will include some of these incremental improvements.
Btw, the city distance would be in the global defines as opposed to AI global defines. So a min city distance of 3 will be included in V8 and it will be in the globaldefines.xml.
I put up a copy on my thread. It does global defines, building classes. There is a slight issue with coloring so you know when it is a MOD update or the default values.
I will leavening the exporting of XML till a later date. I do think having the color coding of what is base, default values, MOD values etc. I don't know how many know the "default" values that go in if you don't input any values.
I don't "know" C+, but I read it and know a little. My main language is VB/VBA hence writing this in excel VBA.
Cool, I will see if I can try it out tomorrow maybe.
Color coding would be great for quick scans of the text walls.
My last game is going strangely good. The AI is keeping ahead on tech so far. I think they "fixed" ai by making it use ICS strategy.
They have always been a little ICS, though I do see it standing out more in the latest version. It hasn't helped them keep up, but I expanded pretty vigorously.
Last game still didn't have over units.
Over units? You mean too many?
It seems to me like the AI is parking less units in it's borders, but I don't have any good spies at the moment. When they attacked one of my cities it was with no less than 15 units though. Too bad for all those rivers in their way or they might have taken a city.
dont know if this has been address in earlier posts but I am getting a ctd on myn saves curious on what i can do to stop it also I have v7
When you load the save it CtD's? Is your save from a prior version or did you ever update V7 from sourceforge while playing on that save? If so, then it is probably because your save was on an old version that is mismatched. Unfortunately unless you have the old version somewhere, your save is done for.
Best to only update versions in between games.
If that isn't the problem, then you may have reached a CtD wall that is pretty common with the game in general. If you have some specifics though, it could help for future CtD comparisons(if it is in fact the mod).