rulner, that was a brilliant first post; welcome to the forums!! BTW, it appears that a lot of first time posters come to this thread. We are happy to have you.
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ThanksI agree with everything you have said, especially the issue of being able to switch religions willy-nilly. Historically, the populace was swayed into a religion based on the environment. In the D.U.C.K.S. mod, one of my favourite aspects was having Natural Wonders hold sway over what type of religion you can adopt. The inclusion of World Wonders that influence religion is also a great idea; it will require the re-working of some wonders to fit in more with the religion it represents, but that can be handled when we get there.![]()
tbh I have never tried the D.U.C.K.S. mod so I'll give it a go, if you can tear me away from CTP.
I think it would be great if you and jkappheels look into religion together. I don't know how much you know about religion, but you have a firm grasp on game practicality. And, as I have learned after working with Fires, having someone to bounce ideas with usually leads to better designs.
If you can both take charge on this system that would be great. I'll be interested in what you come up with but don't feel as though you need my approval to go forward with a unique idea/concept; as I am learning through the social policies, I am great at editing, but not so much the creation.![]()
I'm not knowledgeable about religion and it's concepts but I love the idea of it in Civ. The overall influence you can have over another empire like the cultural influence we had in RoM mod in Civ4
. Having the ability to turn a City to your side through Religious influence or the level of unhapiness you get when taking over a city can be reduced by how much sway your religion has had over that city... more thoughts. Anyway more than happy to bounce ideas around with jkappheels.
). Assuming that everyone feels that the game plays well up to Industrial, my next task will be adjusting the Modern Era. After that, it will be Monopoly buildings, as the patch gave a (very messy) way to grant global yield changes through a building. After that, who knows. 
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I know you are all eager to see the great work chrome has done so I am working hard, compared to my usual pace anyways, to find the failing file so keep those fingers crossed.
factor.
