Benford's Law
Warlord
- Joined
- Nov 17, 2007
- Messages
- 116
Hi all,
I just had a couple of questions that Civ didn't answer clearly on production bonuses:
a) I understand the Great General bonus for Imperialistic and Great Wall are multiplied (having both gives 400% bonus total), but all hammer production bonuses are simply *additive*, right? EXAMPLE - My city has 20 hammers base production and I am building the Moai Statues, I am Industrious (50% faster wonder build), and I have stone hooked up (+100% production speed)...so now my production would be (150% * 20 hammers) = 50 hammers/turn, yes?
b) Do any of these bonuses apply to forest chopping? If it does, what if I chop late in the Moai Statues build....does the overflow include a 50% bonus for Industrious even though my next build may be a naval unit or regular building? I never was too clear on this issue.
I am playing BTS v3.13 with Bhruic's patch.
As always, thanks for any answers to help me understand things better!
~Benford's Law
I just had a couple of questions that Civ didn't answer clearly on production bonuses:
a) I understand the Great General bonus for Imperialistic and Great Wall are multiplied (having both gives 400% bonus total), but all hammer production bonuses are simply *additive*, right? EXAMPLE - My city has 20 hammers base production and I am building the Moai Statues, I am Industrious (50% faster wonder build), and I have stone hooked up (+100% production speed)...so now my production would be (150% * 20 hammers) = 50 hammers/turn, yes?
b) Do any of these bonuses apply to forest chopping? If it does, what if I chop late in the Moai Statues build....does the overflow include a 50% bonus for Industrious even though my next build may be a naval unit or regular building? I never was too clear on this issue.
I am playing BTS v3.13 with Bhruic's patch.
As always, thanks for any answers to help me understand things better!
~Benford's Law