Production Map

Well there is a bit of diminishing returns 4 space cities only have 15 hexes each....assuming your farms are all ~triangle that's ~5 food per farm. so about 1 district per farm...you also need about 1 neighborhood per 2 farm-district pairs, and probably a couple production tiles.... so limit yourself to ~4 districts/city (~4 farms, 2 neighborhoods, ~5 production or wasted tiles)

You don't need neighborhoods at all, is his point, I believe. Which is true. I have had maybe 1 pop 20 city by the time a game ends in all the games I've played. Half the time the game is over before I even get Urbanization. Even in the games where I do get it and build Neighborhoods, I never get higher pops than the mid teens before the game is done.

I would argue that you would never actually need more than 15 hexes for any city. I routinely end up using 12 or less.
 
Well there is a bit of diminishing returns 4 space cities only have 15 hexes each....assuming your farms are all ~triangle that's ~5 food per farm. so about 1 district per farm...you also need about 1 neighborhood per 2 farm-district pairs, and probably a couple production tiles.... so limit yourself to ~4 districts/city (~4 farms, 2 neighborhoods, ~5 production or wasted tiles)

Works well for production, entertainment, commerce, [then either harbor, culture, science, or encampment depending on city]
I guess my point is that you don't really need more than 15 hexes, there's just no reason to build a city super-tall. A bunch of tightly clustered cities with 15-20 pop will outperform spaced out cities with 25-30 pop, generate more great people, and have more culture slots.

With this strategy of shooting for lower pop cities, I don't find myself needing more than 1 neighborhood. And with the crazy industrial overlap, 5 production hexes are unnecessary. The tightly clustered cities and low population also really helps with amenities...you shouldn't need more than a couple entertainment complexes. Between all those factors, I don't really have a problem with building all the districts I want.
 
Is it more important to keep a layout like this or to move and build along rivers and water only?

After knocking out a few more deity games ive come to the conclusion that spacing/fresh water is priority 1. Hills is second and amenitys/strategic resources is 3rd. Having maximum factory overlap is super important and who cares if your city is growing slowly. You dont need big citys, you just need more citys. The two biggest factors that stop you from going straight ham on the map are;
1. space, as it gets gobbled up pretty quick.
2. Barbs/early DOW, if you go to hard on spamming you can get run over by early sumeria and civs like him.
3. Happiness. up to -2 doesnt matter much, but after that it starts to hurt, and you have games where you just cant keep getting amenities to keep the expansion train rolling.

Also the little we need more housing symbol gets really old after a while.

edit: Pretty much its not quite ICS, as you need to slow your roll a little to not die, but its pretty close.
 
I guess my point is that you don't really need more than 15 hexes, there's just no reason to build a city super-tall. A bunch of tightly clustered cities with 15-20 pop will outperform spaced out cities with 25-30 pop, generate more great people, and have more culture slots.

With this strategy of shooting for lower pop cities, I don't find myself needing more than 1 neighborhood. And with the crazy industrial overlap, 5 production hexes are unnecessary. The tightly clustered cities and low population also really helps with amenities...you shouldn't need more than a couple entertainment complexes. Between all those factors, I don't really have a problem with building all the districts I want.
Could you show a hex map or how you would do it?
 
Theoretically with unlimited space, I think the ideal pattern would be something like this. Each city would actually have 10 factories in range! Blue is cities, brown is industrial (not that it actually matters).

ZHq1m19.jpg
 
of course unlimited space is not really a thing, so the ideal pattern for a given landmass is going to look very different. But in theory...
 
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