kamarainen
Chieftain
- Joined
- Oct 24, 2016
- Messages
- 1
Long time lurker on civfanatics, but I finally decided to join recently due to the Civ VI release. This is my first post, so we'll see how bad I mess up.
I've noticed many people having big issues with production, so I wonder if everyone is leveraging the new way factories and power plants work. Both of these industrial zone buildings provide production to any city center within 6 tiles, not just their own city. I've attached the image illustrate how things can be laid out in an ideal situation. Of course, mountains, water, map type, etc., will require adjustments to be made, and lower it from the ideal. However, this image can be useful as reference material when you are laying out your plan.
In the template, City 1 and 2 each have access to 9 Industrial Zones. Cities 3-6 all have access to 7. Even if you can only structure it to fit 3, that's a huge increase over the 1 that is likely to be the result without planning.
TIP: Putting the industrial zone at the furthest point from your city center, and in the direction you want to expand, is a good place to start.
Later in the game, after you get some cities up and running, expanding can be easier since new cities can receive a huge jump start if they are able to leverage the industrial zones from even just 1 other city. This can be really useful to help expand cities into production starved areas, or even just to grab up additional territory for certain resources and to keep the AI from squeezing in spots where you don't want him.
I'm sure others have realized this benefit as well. But I thought a template might help leverage it better.
Cheers!
I've noticed many people having big issues with production, so I wonder if everyone is leveraging the new way factories and power plants work. Both of these industrial zone buildings provide production to any city center within 6 tiles, not just their own city. I've attached the image illustrate how things can be laid out in an ideal situation. Of course, mountains, water, map type, etc., will require adjustments to be made, and lower it from the ideal. However, this image can be useful as reference material when you are laying out your plan.
In the template, City 1 and 2 each have access to 9 Industrial Zones. Cities 3-6 all have access to 7. Even if you can only structure it to fit 3, that's a huge increase over the 1 that is likely to be the result without planning.
TIP: Putting the industrial zone at the furthest point from your city center, and in the direction you want to expand, is a good place to start.
Later in the game, after you get some cities up and running, expanding can be easier since new cities can receive a huge jump start if they are able to leverage the industrial zones from even just 1 other city. This can be really useful to help expand cities into production starved areas, or even just to grab up additional territory for certain resources and to keep the AI from squeezing in spots where you don't want him.
I'm sure others have realized this benefit as well. But I thought a template might help leverage it better.
Cheers!