SexyDude76
Chieftain
Does production overflow from the previous n turns get accumulated into the current one, or just the overflow from the previous turn?
Only 1 Tank per city and turn. Your surplus hammers are the above mentioned overflow hammers which partially get converted to gold when they surpass the max-overflow-threshold. This will most certainly be the city's base hammers (the raw hammers you get from the worked tiles, settled GPs, assigned specialists, corporations without applying any production modifiers) in your example since Tanks are 180 hammers on normal speed.
Overflow hammers are limited to the maximum of (hammer cost of current item, base hammers of city). Excess overflow hammers will be converted to gold. This check and the conditional conversion is done after each turn. So accumulating a huge pile of overflow hammers by finishing items you previously build till one turn of completion and then switching to a Wonder for a nice head start doesn't work (thankfully).![]()
To reduce it back to base hammers, in effect. For both overflow and the turn's actual production, the hammers from modifiers "follow" their respective base hammers. For instance, if you're producing 20 hammers with a 25% bonus, and your build requires 15 more hammers, you'll actually put 12 base hammers and 3 modifier hammers into the build, and 8 base/2 modified into the dirty overflow. All that happens with the reduction is that the modifier hammers are removed, "cleaning" the base hammers so they can be put back through whatever modifiers are in effect your next turn (in your case, the 86 hammer overflow will be modified by +200% if you go back to the Pentagon, for 258 effective hammers from overflow). So it's not that bad a deal after all. I'd venture to say in most cases, it's a wash, since your modifier will usually be the same from one build to the next. That is, the overflow is cleaned, then modified when it goes back through the next turn, by the same factor. Changing factors from one build to the next is something to be aware of and plan for, though.DanF5771 - re post #5. So actually any production modifiers are applied to reduce the "dirty" overflow, not just removed. What a pity. But anyway, I now know what happens, and thanks for the clarification.