timerover51
Deity
I'm unaware of Nun, Hippy and Bohemian Artist Units...
You definitely need to visit the Creation and Customization Forum. You would be surprised at some of the units you find there.
I'm unaware of Nun, Hippy and Bohemian Artist Units...
+1You definitely need to visit the Creation and Customization Forum. You would be surprised at some of the units you find there.
An interesting foray into the challenge of guessing how the AI makes decisions but unfortunately none of it is based on any knowledge or fact, it's all perhaps possibly and maybe. In this game I've been careful to top the tree in all areas possible, land area, resources, culture, military strength, gold, diplomacy, production, population. I must admit there are many cities without any units actually fortified in the city, but if that was a factor in the calculations then surely *every* AI civilisation would attack me, not just one from the opposite side of the globe. Aside from Irritation I can see no reason at all why the only prerequisite for a pointless big stack invasion is that the AI civilisation doing the attack must be as far away from my civ as practically possible, the most hardest AI civilisation for me to counter attack.
Soooo, basically you're backing up what Buttercup is saying.To me that seems a more likely hypothesis backed by observable functions of the game than a wild guess at a irritation program.
Soooo, basically you're backing up what Buttercup is saying.
Uh, no. And really, I know better than to argue with the Big Brother type, who calls the posting of any opinion that is contrary to theirs a conspiracy theory. Dash those people who dare threaten the proven (we know, cause we proved it, dammit) conservative theories that we have laid out as fact! Whatever.You've been posting here how long? Try taking a look at your 20K SG, or your all war SG.What, exactly, do you think I am supporting? I do not believe that an irritation program kicks in at any point. What he has mentioned are predictable reactions by the AI that can be explained, IMO, but the observable functions of the game to date. This events have been explained by players that can exploit this predictability and beat the game at Sid. His evidence is. . . what? Circumstantial based on an small test sample?
So we are generating a conspiracy theory why?
I had two of my 'odd suspicions' confirmed today regarding the Programmed Irritation of AI gameplay, both of which prove that neither luck nor Unit strength are factors when deciding who wins or loses a battle in certain situations.
\Have you ever noticed that at the begining of every game you've ever played, that the AI neighbors you have tend to build towards your nation? According to what I hear you say, this is just coincidence. It's not part of the program. I think not. I believe the AI is programmed to expand its nation towards yours to try and limit your growth potential. I believe that would be a smart way to program growth options for AI nations. Not only does it limit your growth but initiates contact between the nations.
I don't know that this is always true. In some games it seems like my neighbors are coming after my borders first, but in other games I am relieved to see them build their first few settlements away from me. If there is some sort of programmed preference for expanding toward the human player, I think it is down on the priority list behind settling near a good resource (whether or not the resources have been revealed yet).
I had two of my 'odd suspicions' confirmed today regarding the Programmed Irritation of AI gameplay, both of which prove that neither luck nor Unit strength are factors when deciding who wins or loses a battle in certain situations.
This isn't even about the random number generator, I'm actually suggesting, if you read again, that in many circumstances there isn't even a generator in action, the wins and losses are pre-determined based on the level of 'irritation' it generates in the player - a totally different algorithm.
Dunno if there's hundreds of lurkers out there, but I +1 this. The whole business seems like a typical conflict between accepted model and novel theory in science. I don't think anyone in the 'orthodox' camp here is against new theories per se, but we'll challenge them until there is evidence which outweighs the evidence built up in favour of the old. Evidence in favour of the accepted combat model extends at least as far as some extensive 'lab' testing, and possibly as far as details from Firaxis (I can't be sure about that, as I haven't been here from the launch of Civ3).Rali said:There are hundreds of players lurking for advice and we want to encourage them to play, enjoy and, better yet, play with us on the SG and GOTM forums. When stuff like this gives out bad information, we feel it necessary to point it out so that less experienced players dont believe this wholesale without actual proof. That is why I am taking issue with it.
Dunno if there's hundreds of lurkers out there, but I +1 this. The whole business seems like a typical conflict between accepted model and novel theory in science. I don't think anyone in the 'orthodox' camp here is against new theories per se, but we'll challenge them until there is evidence which outweighs the evidence built up in favour of the old. Evidence in favour of the accepted combat model extends at least as far as some extensive 'lab' testing, and possibly as far as details from Firaxis (I can't be sure about that, as I haven't been here from the launch of Civ3).
Last time we had this discussion, I said I'd try to do 'field' testing of combat results to build evidence for or against this kind of proposition. I'm sorry, I didn't do that (except for some logging of human-on-AI bombardment results from one of Buttercup's modern age scenarios). I reaffirm my comitment to the principle. Maybe in the next GOTM - we get longer to play them these days.
As for testing "special circumstance" combats, I already suggested one way, but I don't feel qualified to test it myself, as I never came across a situation where I honestly believed the game wasn't playing fair with the RNG.
I'm aggrieved we always come to blows over this kind of stuff. But I'm happy we're all still here posting about it.![]()