Ah, yes. Just the type of responses I was expecting.
I deliberately declined from providing *extremely* detailed text for my picture post in order to increase it's readability. From a common-sense perspective the pictures speak for themselves and do not really require much in the way of descriptive explanation.
However, it seems I am indeed going to have to spell it out. I feel this is unfortunate and it would be nice if people could use their own logic to understand what is glaringly blatantly obvious.
Firstly, all three responses have not at all mentioned the Iron issue and only one the Horse issue, but have gone on and on and on about the very minor Irritation of path-blocking. You all use very general poo-poo statements but then all only focus on one very small part of the post. This suggests that you are looking for ways to be argumentative rather than openly investigating and understanding the big picture method of AI behaviour - to Irritate.
So I guess I'm forced to *sigh* s.p.e.l.l...i.t...o.u.t...
What exactly are you irritated about? Warriors running across the map, or what?
Well... this bit is actually written in the post. I said quite clearly in the post where I was Irritated and why. Perhaps you'd like to tell me what's *not* Irritating?
I am definitely sure that has got something, somewhere to do with the programming, yes.
Yes, that's the whole point of the thread...
Yeah, I saw no irritating behaviour from the AI in anything you posted.
I see...
The Barbarian horseman was fairly straightforward
It was? You mean it could, if it wanted, have chosen to perform actions which would have been less Irritating than disrupting Temple production when the said Temple was 1 turn from completion? Couldn't it have simply continued it's path to the Capitol? Couldn't it have Fortified like the two Barbarian Warriors?
Or do you think, you know, that it spotted a weakness, an opportunity to deliver maximum Irritation? The Warriors Fortified themselves, they must have realised they wouldn't make it in time so, instead of performing a Barbarian invasion, they thought they'd just rest on a Mountain indefinitely...?
Which bring into question the purpose of Barbarians...
Doesn't it...?
Oh, right, you'd never really thought about it before...
They're not really there for either 'reality' or 'Barbaric' reasons are they? Haven't you noticed how they just seem to... well... Irritate...?
Sure, they're good for raising Units to Elite and they're good for Gold accumulation, but are they any good at being 'Barbarians'?
Not really. It's just another method of Irritation really isn't it. When you think about it...
and you seem to be the only one on the forums who is irritated by AI exploring warriors.
I'm Irritated by everything the AI does. Because that's all the AI is programmed to do. That's what Civ III is *all* about... That's the point of the thread...
Am I the only one? Does it matter if I am? is 'isolating me' in your argument some form of 'proof' that the purpose of these wandering AI'S is not to be as Irritating as they can?
You seem to create your own irritation, by sending out unescorted settlers and then worrying too much each time you see an AI warrior in the general vicinity of it.
Yes. I said at the start of the post that I was trying, in this scenario, to encourage Programmed Irritation. I think you do not understand the concept of a *TEST*
*FACEPALMS*
I don't see any Settler in the screenshot that accompanies the text Is it under the Numidian? If so, then it's not in much danger.
I apologise if you're a new player, but if you see two AI Units stacked at the start of the game, it means one is a Settler. I can guarantee you that you are kind of alone here in being confused by this (well now, there's me throwing back some 'isolation' tactics. Let me know how it feels and we can both treat it as a learning experience

)
Sounds like you would find any result to be irritating.
Again, that's kind of the point of the thread...
"The barbarians attacked my units, but did very minor damage. Clearly, they had no chance at actual success and their mission was just to irritate."
Yes.
"The barbarians attacked my units and almost succeeded. Clearly, their mission was just to irritate".
Yes.
"The barbarians attacked my units and sacked the city. It's very irritating when barbarians sack my cities*. Clearly, their mission was to irritate".
Yes.
This all relates to 'what is the *purpose* of Barbarians in the game. Do we get a sudden bum-rush on our borders focused on one town? Nooooo.
What do we get with Barbarian encounters? Oh, illogical mild Irritation. Ok.
As Raliuven points out, Barbarians have three or four different scripts. Attack, Fortify, wander towards, wander away. Why? What's all that about? If Barbarian always equals fight wouldn't that be a lot more 'logical' in almost every sense, and therefore less Irritating as it would make both planning and expectation more linear?
Having Barbarians with varied scripts is all the better for adding variety to the game, I prefer having more rather than less of something, but if the more doesn't have any logical sense then it's kind of wasted and pointless more, surely.
Why is it more illogical for the AI to put a settler in danger like than for you to put your settlers in danger all the time?
Or to look at it another way, why is it irritating for the AI to offer up two slaves on a silver platter for you? The AI is offering tribute to you, and you are not taking it. Who's the illogical one in that scenario?
This is discussing the issue of what the human player does and what's the best way to deal with the resulting AI programme, this does not examine the purpose and motivations of the AI.
Once you start saying 'you should have done this, you should have done that' then you just invite someone to lecture you to death until you win Sid, something I am attempting to avoid on this thread as this thread is about examining the AI, not debating tactics, strategies, and exploits.
Once the exact workings of the AI are noted and exposed, then surely, it makes sense that one can then integrate this information into improving one's game, but that would be a different thread, or at least a discussion that would not take place during the investigation phase.
By the way, I have to admit that I do things to irritate the AI all the time. I will occasionally use workers to block that path of an advancing enemy settler/escort stack or to block landing points for AI sea vessels. Sometimes I can guess where the AI wants to settle next and send a spare warrior or even worker out in advance to squat. I will do those things for no other reason than to delay the AI from achieving its goals. My former AI opponents may be discussing right now how I do these things for no logical purpose, but just to irritate the AI.
Exactly, it screams of Programmed Irritation doesn't it
