I think Progress's bonus culture yields on tech research might need to be updated to address a rather weird situation. Right now, many of the deity players have to game the system a bit by leaving the initial techs 1 turn away from being researched until after they've unlocked Progress's opener in order to then finish off the tech and get the culture bonus. This strikes me as pretty gamey, unintuitive, and is something I doubt the AI can comprehend. Somewhat related is that when you open Progress and get the initial dump of science from your capital's population, if that science completes a tech then you don't get the culture from that tech completion either.
I think we should just make the culture gain also account for techs that have already been researched, similar to how the science gain from the opener accounts for the capital's existing population as well as any new births going forward. Knowledgeable players are already getting this benefit by carefully controlling their tech research and their only drawback is that they aren't getting some techs completed until after opening Progress. If this is seen as somehow buffing Progress then perhaps an appropriate nerf could also be applied somewhere. I think removing gaminess/unintuitive play is important enough to warrant an update here.
Thoughts?
I think we should just make the culture gain also account for techs that have already been researched, similar to how the science gain from the opener accounts for the capital's existing population as well as any new births going forward. Knowledgeable players are already getting this benefit by carefully controlling their tech research and their only drawback is that they aren't getting some techs completed until after opening Progress. If this is seen as somehow buffing Progress then perhaps an appropriate nerf could also be applied somewhere. I think removing gaminess/unintuitive play is important enough to warrant an update here.
Thoughts?