Oh, before I start with the Q&A, an update on resource consumption. The particular map featured in the screenshot requires about 30MB RAM and takes less than 20 seconds on my processor to display. Scrolling, done via click and drag on the minimap or the numberpad's directional keys, is seemless.
Anywho...
The first question is about the graphics... I plan to make a mod featuring a totally different graphic set, with tiles almost the same size as those in Civ3. However, for those that like the smaller graphics, such as myself, should I have some sort of indicator for stars and planets? Like, possibly a small circle or dot or something in the tile? And, if so, should I just draw this onto the tiles themselves, or use a hardcoded function to do it (of course you'd be able to turn this off, if you'd like)?
Second is conceptual... Should population growth be controllable, AI, or a combination of both? I'm leaning toward the third. I have various types of settlements that you can build, ranging from mining platforms, to comm. arrays, to regional planetary colonization. Should a mining colony, for instance, have the ability to, with a number of sufficient factors, become a small orbital colony, with high mineral and productive output?
Third, and last, is also conceptual... I know I'm adding revolt and revolution to the game. Each settlement is divided into 3 classes: upper, middle, and lower, each with a certain portion of the wealth. Also, theological, ideological, and racial distribution will varying accross the your empire and within individual settlements themselves. As a population's unhappiness increases (due to any number of factors: racial differentiation, religious persecution, poverty, ideological differences from the current government, et cetera), their unrest state will increase. Minor unrest will cause production decreases and such, whilst major unrest (revolt) will cause total shut down of the city and possibly guerilla activity. Revolution will cause the settlement (and surrounding sufficiently unhappy settlements) to break away, forming their own nation based on regional beliefs. The question is, how easy should it be for this to happen? Should it happen only to colonies many star systems away, or the next one over, or in the home system, or even on the same planet? Also, how powerful and, especially, how unified should the new faction be? Several turns of complete anarchy? Several new factions or one, unified revolutionary group...
Any ideas would help, and I should have the basics for the settlements system up in a few days or so. New screenies then too!